This is fantastic, and LOVE/Lua is really fun to work with, I highly recommend this framework.
As an aside, I'd like to plug a Lua library I have nothing to do with called middleclass [1]. I've used it with LÖVE and it's handy for game dev!
Continuing the list of 'handy little Lua libraries that others in this thread might be interested in', I'll add that I think that a lot of newcomers to Lua from languages like Ruby and Python might enjoy having lua-enumerable around as well, which provides a set of enumerable ops that fit in quite well with Lua's tables .. check it out:
https://github.com/mikelovesrobots/lua-enumerable
Hanappes' got a few nice Lua classes in its lang folder too:
https://github.com/makotok/Hanappe/tree/master/projects/hana...
Useful for newcomers to Lua and pro's alike, imho ..
> Note: the JIT compiler is disabled for iOS, because regular iOS Apps are not allowed to generate code at runtime. You'll only get the performance of the LuaJIT interpreter on iOS. This is still faster than plain Lua, but much slower than the JIT compiler. Please complain to Apple, not me. Or use Android. :-p
http://missingsentinelsoftware.com/
Most notably:
http://josefnpat.itch.io/xapalus-deluxe http://josefnpat.itch.io/mass-warfare http://josefnpat.itch.io/judgementarena http://hdfgame.com/ http://www.collidergame.com/
I ended up using luajit FFI to call into C to calculate lighting. I wonder what the FFI support is on the android/ios ports.
It is open-source and based on community effort. https://www.reddit.com/r/hawkthorne https://github.com/hawkthorne/hawkthorne-journey
Photo: http://shakilthakur.com/content/images/2014/11/Screen-Shot-2...
https://www.tbmatuka.com/blog/2014-05-31
https://github.com/tbmatuka/hennin
If anyone would like to knock a thing or two off the ToDo list, I'd appreciate it :)
The game supports lag-free rollback netplay using GGPO, and Steam matchmaking with ELO leaderboards
And since LÖVE uses lua, mod support is no problem to implement, so we'll have steam workshop support too (It's not released on Steam yet but will be soon!)
The Lua reference manual is also very approachable.
http://tylerneylon.com/a/learn-lua/
http://phrogz.net/lua/LearningLua_FromJS.html
http://lua-users.org/wiki/TutorialDirectory
That being said, Corona SDK is probably more mature for mobile. Personally I prefer LÖVE because of the fast iteration cycle do to local builds (Corona SDK builds the game on their servers).
Udacity has Nanodegree using it: https://www.udacity.com/course/mobile-2d-game-developer-nano...
Disclaimer: I'm writing a game using LibGDX.
I would guess not everyone will be okay with their artwork, sound files and other resources being available so easily.
It should be a click-away to run a LÖVE game in your browser. Its not. A few good prototypes have been made, but they are all abandoned? :(
What is LÖVE?