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by AlexeyBrin·10y ago·view on hn ↗
LÖVE is free, open source, runs on desktop and mobile, local builds and so on. Also, it is based on SDL2 so, if you know C, you can modify the code.

That being said, Corona SDK is probably more mature for mobile. Personally I prefer LÖVE because of the fast iteration cycle do to local builds (Corona SDK builds the game on their servers).

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Only if you want to deploy it to a device. Otherwise you can reload instantly when developing on PC/Mac
I know you can use the simulator to test, but I prefer to test directly on the device and when you need to wait ~1 minute per build it is a bit annoying. I used Corona SDK for a small 2D game two years ago, maybe now the build times is better ...
Reposting what seany wrote 4 hours ago [dead]:

You can also use the "viewer" tool to sync your project with a application shell on the device via dropbox.

You can also use the "viewer" tool to sync your project with a application shell on the device via dropbox.