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I tried LibGDX but the thing that troubled me was that while other engines had a relatively straightforward approach to cross platform builds (click a button or build a particular target), LibGDX required you to write a bunch of boilerplate for each platform.

Is that still around?

The boiler plate is 10-20 lines per platform, which is auto-generated for you and let's you do platform specific things easily. Any production game needs this capability to include things like ads, notifications etc.
Give MOAI a try - we solved this problem recently with the addition of the pito tool (pito means "navel", "whistle" and "beer", in Rapa'nui) which generates complete host projects for every platform MOAI supports. The end result, you really can run the same code everywhere.

(http://github.com/moai/moai-dev)