https://eev.ee/blog/2016/06/22/graphical-fidelity-is-ruining...
Probably to coincide with the anniversary.
The most intriguing part was perhaps that you could transfer ammo between magazines, and empty ones was thrown into the game world.
The developer would go on to make a variant of this that was compatible with Action Quake, with a bit of Matrix influence thrown in (you could climb buildings by "wall jumping").
All of its graphical simplicity both helps make the game world more modifiable, and encourages users to use their imagination to interpret the world, just like simple LEGO blocks do.
And here's the paper for it: http://developer.amd.com/wordpress/media/2013/02/NPAR07_Illu...
Clearly you've never played TF2.
I personally prefer the art style approach over trying to make it realistic/technical approach by making realistic representation as if it was real life. TF 2 > Crisis
This is a BIG why the Indie Game movemnet
Of course, IMAO.