// func buildPath(pathName): // builds a path between start and end control nodes fetched from the scene graph
// func updateFrame(timeElapsed): // gets current location and move to next location using timeElapsed
Now both these functions are not too big, but not too small either. However a reviewer mentioned I should split and I refused because they don one thing and do it succinctly.
This useless dumb fascination with test practices and being rigid about it, causes grief, both for the code and the coder!!!