On the one hand, there'll certainly be some people who like the convenience VR brings. The possibility of visiting a virtual museum without leaving the home or (in many places) having to pay any entrance fees or what not. Some uses of VR (as the article referenced in the link says) will act as alternative ways to learn about the past. Like by experiencing historical artifacts and structures as they were thousands of years ago.
But at the same time, a lot of people go to museums because they want to see the 'real thing'. They don't want to see a 3D picture or hologram of a vase from a few thousand years ago, but the actual vase from said time. Or the actual sarcophagus/mummy of a long dead Egyptian pharaoh.
And at the end of the day, to these people, VR is 'fake'. Like TV, movies, literature or video games are. In fact, it's best not to compare VR and museums with the internet and libraries, but with museums and recreations of historical sites.
Because the latter exists. There are lots of places where you can say, experience life in a small village from Biblical times. Yet these don't replace museums, because they're closer to a theatrical performance than a history lesson.
It won't replace museums, it'll act as another way for people to learn, and (as people say) might be integrated into the museums and even original historical sites as a way to experience things from a news perspective.
someone is working on a sailing trainer in vr. Think about it. It can put you on a realistic boat and you can actually learn how to sail. Imagine stepping on a sailboat for the first time in your life and already knowing what to do from vr.
I know it wouldn't teach you everything but learning the concepts from actually doing it in vr seems so amazing to me.
Only teasing, this does seem like a really cool usecase. If it takes off, I'm sure there will be an uptick of idiot people doing idiot things, though.
I know there is resistance to the idea of "edutainment" sometimes but I think the idea isn't "to stay relevant we must entertain" but instead "to stay relevant we must verse ourselves in today's prevailing medium". With digital natives, it is more true than ever, that the medium is the message. If the museums message is so antiquated as to ask the visitor to bend to its form in order to derive relevance it will loose out to more accommodative formats.
If the reason for why museums assist in learning, and are driven by the rewards of "discovering" something and experiential aspect of inspecting something in a 3D environment, then there are certainly some fascinating opportunities to create not only augmented museum experiences or virtual museums, but take the behavior to new places. There are maybe new types of museums that wouldn't be possible in the physical world. Pretty exciting
People who want to see the actual artifacts will still go to museums, I presume in the same volume. Some small number may even become excited to go because they'd like to see something they learned about in VR (that they hadn't already become excited by via a documentary).
If there's someone who can't be bothered going to a museum they are unlikely to be affected either way by VR.
I realized awhile back that a lot of the best 'sculptures' nowadays are being made in 3D programs, and not in real life, nowadays. I'd love if someone could create a virtual museum software that includes exhibits of some of the great 3D models that have been included in various games, movies, etc.
I'm going to go with "neither."