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by emptybits·9y ago·view on hn ↗
> * solving Go (hard)

1. Perfect play from any game position.

2. Proof of perfect play.

#1 may be achievable with a sufficiently clever algorithm. (We may suspect it is perfect and may only later prove it.) #2 may be much much harder. Neither are suitable for brute force approaches to play or proof as some problem spaces are.