back

by matheusmoreira·9y ago·view on hn ↗
>Microsoft requires a button press every x seconds

What is the rationale behind such a requirement?

>if the game takes too long to load before the menu appears, pressing A will circumvent that requirement.

Does this mean those screens/videos that get displayed after the game starts and before the menu appears are required by Microsoft to be skippable?

If that's the case then it's good UX design in my opinion. I think those things are an unacceptable waste of player's time; I hate them so much I rename the files in the game's directory so it will fail to show them.

2 comments
Presumably so they can see how long it takes to handle input events, because that's a good proxy for whether the application is responsive or not. What they don't want is the game freezing. But that's harder to measure directly.
It doesn't mean they have to be skippable, just that they can't drag on too long.