Then, when customers write (many of them do), I write back a nice response and then add:
P.S. If you enjoy Mindscope, would you take a minute to write a short review? It would mean a lot and helps give Mindscope visibility on the App Store.
Then, when customers write (many of them do), I write back a nice response and then add:
P.S. If you enjoy Mindscope, would you take a minute to write a short review? It would mean a lot and helps give Mindscope visibility on the App Store.
We've tried plenty ways to make this happen:
1. append a footer in the email asking for a review Finding: People ignore it.
2. include custom copy in the emails asking for a review People say yes yes, and then most do nothing.
3. The annoying rate us with stars popup and redirect to appstore. People rate 5 stars inapp, and then close down the AppStore before they apply a rating
Getting reviews is hard for b2c - but the real issue at work is the amount of friction AppStore imposes. I've tried to leave reviews and it asks me to re-sign in to the AppStore, minimum character requirements (can't just leave 5 stars).
Every now and again I click through on that to leave a shitty review as a disincentive to a) annoy me with a dumb pop up every time I use the app and b) dark pattern it such that I only get sent to the app store if I give you a positive review.
I get to the review page and have to sign in/up/whatever and I can't be bothered, even with all that spite motivating me. I sure as heck am not going to as a way of being nice about a product especially when I know reviews have such a short half life to an even slightly actively updated app.
Basically I have never written an app store review - and I think that means the first one is a hassle. I suspect most people are in the same boat and when faced with a form to fill in before you can do a quick review will move on to something they care about more.
I just wanted to suggest that despite a relatively strong motivator - I don't complete. So my motivation may be an outlier but I suspect my experience of "eh, can't be bothered" is less so.
Generally I now get the iTunes url on my PC, send it to my phone and open it in safari so it opens the app store. It's actually faster that way.
Once you determine that, try showing those users a modal that says something like, are you enjoying "my product", with yes and no answers. If no, ask if they would like to provide feedback so you can make their experience better. If yes, ask if they could rate your app.
I've found that by using this method you, a) show the cta to users that matter, b) get feedback from frustrated users, and c) get positive ratings from people who have expressed a positive intent.
GL
I often need to re-authenticate to download a new app (irrespective of cost). I always need to re-authenticate to leave a review.
I find that when we place an ask for review button after there is a reward, bonus or after something fun, they perform better. As an example, after you play a level and possibly have a reward screen on the result, you do a random/progression based bonus per level or some sort of prize chest/box etc.
Popping review dialogs or buttons to ask for reviews after giving them something is a good way to make them not so angry it is there, you can't do after they rate as a reward as that is gaming the system but before you can butter up their perception. You can game it a bit, give them something then ask.
Timing the ask is key, you don't want to do that randomly as it may be after someone just had a bad level.
I don't know why people write AppStore reviews though. If I like an app, I'll go on my computer and tell people via social networking. Typing out a credible-sounding review on my phone sounds like work, not fun.
> Using the SKStoreReviewController API, you can ask users to rate or review your app while they're using it, without sending them to the App Store.
[1]: https://twitter.com/iCalvin/status/823977790382993409/photo/...