That said, I get the general criticism for the current state in VR ("low" resolution yadda yadda) and PSVR in particular (lack of full room control / limited motion tracking yadda yadda). I really don't mind as presence works across the board today and I actually love the "subtractive" design and simple controller based experiences of most PSVR titles.
In any case, even with the most high-end graphics card on a 4K+ display and the most ambitious titles, games still look very far from photo realistic (ask any non gamer to watch you play and evaluate).
It will take us still a very long time to get to that somewhat questionable goal, especially in VR where all those "shortcomings" get even more pronounced. We will probably need completely new paradigms in game development as well as whole new classes of technology in general.
So, it's still called "playing" right? Let's continue using our imagination while enjoying the most creative efforts of our time in ever more engaging ways.
REZ and BattleZone VR alone.. my 14 year old me still can't believe that this exists and is available for normal people for essentially a summer holiday amount of work :O
All that considered, VR clearly is not for everyone. Many people can't get used to it for lots of reasons. One should also always get enough sleep and take breaks even when accustomed to VR – it is taxing. Another reason why I prefer more "simple" arcade style experiences actually, 20 min bouts of highly enjoyable escapism after which I get back to real life yay ;)