And this seems unjustifiable given how well the same chipset does in the NVIDIA Shield, which is capable of driving 4k games just fine.
There shouldn't be one game per franchise per platform...
But... they have more than "The Triad". To plagarize someone else:
> Nintendo has Zelda (action/adventure), Xeno series (JRPG), Fire Emblem (SRPG), Mario (Platformer, Kart Racer, RPG, Sports), Pikmin (RTS), StarFox (Dogfighter, on rails shooter), Splatoon (TPS), Kirby (Platformer/Action), Animal Crossing (Simulation), Pokemon (JRPG), Metroid (Platformer/Shooter, FPS), Smash Bros (Fighter).
If they could release those on a regular schedule AND stoke the fires for 3rd party? And damn if being based on Unity won't kick THAT fire... They will own the next few years.
You think they will want to be limited by someone else and give up that freedom? Didn't work out real well for Sega...
Sony was hyping 1080p on the PS3 in 2006. Granted, they didn't reach it most times, but when you are releasing a console more than a decade later, people have expectations.
Some other companies (not necessarily related to games) work this way, but it's probably very difficult to overcome the resistance that pushes you towards the tech specs: both the press and investors often just have the thing "on paper" to make decisions and influence the company greatly, and obviously massive tech specs are easier to convey this way than "fun" or any kind of "experience".
ps: I wonder if having a dock will enable Nintendo to palliate perf with future hardware extension or replacements: a "HD dock".
In an ARM System on a Chip (SoC) like the Switch uses, the GPU is on the same chip as the main processor and very tightly integrated with the rest of the hardware. It's much more difficult to decouple this from the main unit. I don't doubt that USB 3.0 could handle the raw speed, but I doubt seriously it could keep up with the latency demanded by most applications.
An HD dock would almost necessitate an entire higher power SoC in the dock, and some way to synchronize the state between that and the one in the main system to pull off the system's characteristic fast-docking for which it's named. It's possible, but at that point it's less "offloading" and more "here's an actual high-power console that reads its data from the tablet."