There are at least a couple of other examples of similar projects:
NES -> native executables: http://andrewkelley.me/post/jamulator.html
x86/Windows starcraft -> arm/Linux for openpandora: https://pyra-handheld.com/boards/threads/starcraft.73844/
(Tools used for this: https://github.com/notaz/ia32rtools)
For a lot of consoles, particularly older ones, this tends to yield worse performance than a JIT. Between different memory layouts, weird threaded code, jump tables, (and especially) self modifying code, a JIT can do a much better job building efficient code since it has all of the runtime information.
For newer consoles which more closely resemble PC hardware, things are definitely better; the current generation will basically look like the Starcraft port; an API compatibility layer.