#1: Solve an important enough pain point that companies or consumers will pay you for it.
Sorry it's not more catchy.
#1: Solve an important enough pain point that companies or consumers will pay you for it.
Sorry it's not more catchy.
The list provides a very good insight into specifics of making a product/company work. These aren't sufficient conditions, but they are often necessary. Product packaging matters. Customer relations matters. Resource management matters. As does the non-technical side of things. All of these are integral to making "companies or consumers willing to pay you for it."
I can think of quite a few products that look nice and the workflows are quite easy, but at the end of the day they're just not solving a problem I'd be willing to pay money for (and, often, they disappear later).
It's very hard to admit that you were wrong about the fundamentals of your product, and very easy to think that re-designing the homepage will fix everything.
Most start-ups aren't solving any huge problems, and sometimes market inefficiencies are there for a reason (see all the start-ups involving the field of law, for example).
Even for the ones that are solving a big problem (that people are willing to pay for), it's very uncommon to have no competitors.
So typically the way to make a successful company is to be better than your competitors, and the way you do that is through customer support, UX, etc.
So to your credit, I think for most start-up founders this is the way to move forward. But it's definitely a bit of a sunk cost fallacy - it's really hard to admit your idea will never be successful and to start over from scratch.
It's easier, and has more obvious ways to measure success, to adjust relatively minor things.
Look at twitter. Fundamentally people do not want to pay for it. They still haven't figured it out.
"Have I solved a problem serious enough for people to bother to become my customers?"
Thanks for the added clarity and article.