The delay you're seeing is more likely caused by HDCP hand shaking and key negotiation. Depending on your situation, there are external switchers that handle key caching so you can switch cleanly - complete overkill for personal user though as they are not cheap.
This is interesting, because I've seen several companies promoting "visually lossless" compression (which is apparently a euphemism for lossy compression that the vendor doesn't think you'll notice) to reduce bandwidth requirements for cabled 8K video transmission. Does this represent some kind of defeat for them, or were they targeting applications where Ultra High Speed HDMI wasn't going to be realistic in the first place (e.g. the various systems that transmit video over UTP cable)?
Also, does anyone know how USB 3.1 SuperSpeed+ cables stack up? Obviously they're specified for 10Gbps for USB devices, but that's in the context of USB's requirements for the attached transceivers, so I'm not sure what it implies about the performance of the cable itself.
[1]https://www.vesa.org/news/vesa-updates-display-stream-compre...
Can you give a link to video source files that could be used to compare the two? The link I turned up looks like it needs specialized testing hardware...
There are some other bi-directional communications channels for control and other features like DRM (HDCP) or even Fast Ethernet but they don't get nearly that much bandwidth.
The switches are a bit expensive (you can probably find them for 3-4K if you look hard enough), but that's not that expensive for a data center.
As someone who likes games the variable frame rate seems like one of the best things in here. I wonder if it would be possible to implement in the current consoles.
I hope the new products announced at CES support this.
Right now the TV support is not there, but consoles will be pursing this tech (XB1X supports it) and the TVs are going to follow.
I’m kind of curious to see what a game running at say, 50 frames per second, looks like if the frame pacing is uneven. I imagine it looks worse than 50 frames per second with even frame pacing but better than 50 frames per second with glitches because you’re supposed to be outputting 60.
This is why Thunderbolt 3 requires special active cables to get the additional bandwidth by amplifying the signal to help get around the bandwidth limitation of the connector in a passive configuration.
20Gbps per what? One lane? Two lanes? I haven't heard of this, where can I find more info?
(If it's actually 20GBps with a capital B then we're nowhere close.)
> This is why Thunderbolt 3 requires special active cables
> the 48GBps that HDMI 2.1 and 32GBps that display port 1.4 call for
This part isn't right.
Thunderbolt 3 can run 40Gbps over short passive cables. And that's bidirectional. It's the equivalent of 80Gbps for a display cable.
Displayport 1.4, at 8.1Gbps per lane, is actually slower than USB 3.1 Gen 2.
HDMI2.1, at 12Gbps per lane, is slightly faster but still well short of thunderbolt.
Is it power, video, data? Do I need a special cable for it? Nobody knows.
USB-C and Ethernet are capable of 10+ Gbit speed, and the cables are cheap, not the premium one pays for HDMI 2ab cables. Also Ethernet cables with CAT6+ are found in most buildings. If you want to connect a big screen flat TV dozens meters away or a projector 50 meters away, you need repeater devices and fragile cable arrangements, while with Ethernet cables it would be no problem.
"Optional 8-channel audio with sampling rates up to 24 bit 192 kHz, encapsulation of audio compression formats (including Dolby TrueHD and DTS-HD Master Audio from v1.2)"
None of my business monitors, TV nor projectors have DisplayPort, but every notebook, discrete graphic card came with a DisplayPort - so they first thing is to buy another dongle to convert DisplayPort to HDMI or DVI.
The rest of the market - consumer Windows laptops, Apple pre-USB-C-crap-series laptops, gaming consoles, cable TV boxes, other home theater stuff on source side, as well as TVs and projectors on the sink side - speaks HDMI only.
You're actually diametrically opposite of reality here: the only devices which do not widely support DisplayPort are cheap crap intended for the low-end consumer market, and stuff exclusively targeted at the living room market like consoles and media-stick PCs.
Even something as pedestrian as my old Thinkpad from 2010 supports it.
Anyway, Thunderbolt ports route DisplayPort.
> not sure about the state of the desktop GPU market
High end cards support DP for a long time already.
A copy of the presentation from the announcement can also be found here: https://www.hdmi.org/download/hdmi_2_1/HDMIForum2.1NovReleas...