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by lentil_soup·8y ago·view on hn ↗
You're right, my work has been mostly standard (old-school?) AAA games but lately with games being developed more as a service things have changed. Nonetheless, what I meant was there's is a lot of ad-hoc code, specially in gameplay, that only really fits that particular game, so its life is fairly limited. In my experience, that code tends to just get the work done, which is good in my opinion.
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> In my experience, that code tends to just get the work done, which is good in my opinion.

Not if you have to support it and build on top of the features implemented with such an ad-hoc approach.