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by tobr·7y ago·view on hn ↗
> Is it possible to write the game at the level of abstraction you want, then write a translation layer into various game engines?

At that point, aren’t you almost writing your own engine anyway? You’d need to design the abstractions, interface with the game engine, and consider how those two things impact performance. That’s a big chunk of what a game engine is supposed to do for you.