Agreed. And (as was largely the point of my thesis) these things are tradeoffs, a spline that's perfect in all these ways is not possible. I played around a bit and am not feeling that they'd be great for font design (they play pretty similarly to Séquin's circle splines, which of course you cite, though I think better).
We're now pretty far afield from the subject of the superiority of Rust over C++^W^W^W tau over pi^W^W^W geometric algebra over quaternions. I'd be more than happy to continue the discussion somewhere else.