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by emptybits·7y ago·view on hn ↗
That's awesome. It makes me happy that you enjoyed and remember the game. Robert Champagne, the real genius, coded the Game Boy and I rode his coattails. I was responsible for the Game Gear version, a PC prototype, and other things. My code ran a lot slower than Rob's and I was never happy with the final frame rate. :-( The GG had a nice colour screen but horrible battery life and poor market share compared to the GB. [Aside: the Atari Lynx was a slightly earlier platform and technically interesting but its market share was zilch.]

We were pretty proud of Faceball 2000. James Yee, the non-technical founder behind MIDI Maze and Faceball 2000, was a visionary guy. Keeping the aesthetic abstract (smiley faces, minimal texturing or "realism", etc.) was way easier to code but it also won us some parental advisory awards in the industry because we avoided gratuitous violence. ¯\_(ツ)_/¯

I'm glad you remember the music. The GB and GG music were composed by David Whittaker. Very talented. When you unavoidably listen to your game's music over and over and over and over, it's nice when it's actually well composed and sonically interesting. The SNES music is also great, composed by George Sanger, and the SNES had better audio hardware by a long shot but I actually prefer the tunes and instrumentation of the GB/GG intros, outros, level music, etc.

Nice chat. And as the game says, when you get whacked by a smiley face, "HAVE A NICE DAY."

1 comments
David Whittaker was my favorite back in the day. Sometimes I fired up "Feud" simply to listen to the music. It was funny to hear his "Lazy Jones" track later in the clubs, albeit covered by Zombie Nation.