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by sarreph·7y ago·view on hn ↗
No worries :) — Great to hear.

Just a question since you're here: I've poked around with WebGL / GLSL in the past and have started to get into Metal (mainly out of necessity for macOS development) — is there scope for Metal to be ported / rendered on the web, and if so would you be interested in adding that as a language?

1 comments
There seems to be a fight between browser vendors for the next generation of 3D web standards - (https://news.ycombinator.com/item?id=16186043)

As soon as some browsers support an implementation, I'll try it. (However, it will be difficult if it's Safari only, since I use Linux)

there's no fight. all the major players are working out the details. the last major detail is what format the shader language will be. Google and Mozilla are currently pushing for a subset of SPIR/V, Microsoft and Apple are pushing for a subset of HLSL. Both seem to have their merits
I don't think Microsoft has stated a position on this yet. It has mostly just been Apple pushing for WebHLSL as the shader ingestion format, with most everyone else in favor of SPIR-V with a restricted execution environment.
Thank you for this information!

Agreed on the boxing-in of Safari :)