This is one of those "deep UX" questions I find fascinating.
That’s actually the whole point of this type of curve (and also Adobe’s recent “k-curve” tool) – knots are more or less at the curvature extremes; pulling a knot outward will make first a ruffle shape, then a sharp cusp, then a loop; the curve in general doesn’t extend far outside the rough shape of a polygon through the knots; and the solver is robust.
There exist plenty of curve primitives more like what you are suggesting here (see Raph’s PhD thesis), with a full-turn periodicity. But they end up creating shapes which loop out past the knots, and they also tend to not have unique solutions all the time, with the result that they sometimes will discretely jump from one local minimum to another as you make slight changes in the inputs.
The only thing difference I suggest is the control. Its the difference between:
effect = control_angle mod PI ,or
effect = control_angle / 2
When a full turn of the control produces a full cycle of effect a better ergonomic relationship might result.
If you instead had a full-turn periodicity, you would have substantially different properties for the curve shape. Several such curve primitives exist, you can use one of those if you want. This is one of the trade-offs involved in the choice of tool.
With this particular type of curve primitive, the primary way to change the spline is by adding and moving control points, not by trying to manually specify tangents. The latter should not be used for general shape design but should be seen as a specialty tool to support niche technical requirements (such as straight segment to curve interfaces), and tangent adjustments should be sparing because large tangent adjustments will create lumpy shapes.
> If you instead had a full-turn periodicity, you would have substantially different properties for the curve shape
We would have precisely the same effect on curve shape from a 360 degree control than with a wrapped 180 degree control, but have twice as much travel to adjust the outcome more finely.