edit: or wait, maybe there is content on here but you need to sign in to view any of it? if that's the case it's not very clear.
Their site is light on details, but the TOS spells it out pretty well: https://www.floatplane.com/legal/terms
Nebula is probably fine if you have a large pre-existing and engaged subscription base. However, it's probably more difficult for smaller to mid-sized creators. I would worry that they're not going to get enough revenue from their share of watch time to cover their own costs. Also given that Nebula is very heavily skewed education channels, you'd likely have trouble if you're outside of that realm.
Floatplane on the other hand seems more targeted: you pay for a specific content creator. This seems more similar to how places like Rooster Teeth operated in the early days, only it's now providing the video streaming as-a-service.
Nebula will likely provide discoverability within their catalog of creators in return for the shared revenue model. Floatplane is way more direct but you're left growing your subscriber base outside of the platform.
Edit: fixed some typos
It's not meant for random individuals to post their cat videos and make a quick buck, it's a monetization option for popular people/communities that gives them more revenue streams, which is great if it gets them out of the fist of Google/Amazon. Having 80% of your revenue tied to a mega-corp's ad rate is a big incentive to diversify...
The site seems to be at a beta stage at the moment and they are probably letting creators in very slowly so I would hold off if your intention is to completely replace YouTube.
It's useless to you, yes. Floatplane is a way for established video creators to acquire a more stable revenue stream and for viewers to support their preferred video creators without being subject to ads.
It's not a place for creators to find a new audience. It's not a place for new creators to build an audience. It's basically a replacement for Vessel - more like an alternative to Patreon than YouTube.
> I'm not at all interested in starting multiple subscriptions at $5 a months for these two-bit channels. $1 per channel is a massive flex, but $5 is like some fantasy world flex.
Correct. Floatplane gives users an option to pay for a premium viewing experience (better video quality, cleaner UI, better comments) while supporting their favorite creators. However, it's not an alternative to YouTube. Video creators can (and should) still use other platforms like YouTube to sustain and expand their audience.
Wow, that's a hard pass then...
Do you prefer litigating?
Do you think it's better for consumers?
Do you think it's better for the business?
Competition in this space is hard and is always welcomed, in my opinion.
So I wish them well with this new venture
[1] https://www.youtube.com/watch?v=DzRGBAUz5mA [2] https://youtu.be/oOOOfZWXPu4?t=71
- Binding arbitration in Canada where the loser pays all costs.
- They can increase "Pledge fees" arbitrarily with just a single email notifying you
- All monthly/yearly payments are non-refundable, with no partial credit returned. So if a creator deletes their account or simply blocks you, you lose access and don't get any money back. If they refund you (extraordinary circumstances), it's only as credit.
- When payments are delayed to Creators they will "try" to communicate the reason.
- They will "try" to make payments "timely"#
- They have catch-all consent for communication, can't opt out of spam.
Think of nazi propaganda, animal abuse or other freaky shit.
And yes, the lines are blurry.
* Creators are curated and are seeded from existing Youtube channels. Curation happens on the creator level where illegal content means removal of the channel.
* No advertising so latitude for monetization of brand-unfriendly content.
* User pay a monthly subscription fee.
* Money is divided amongst creators based on watch time.
Some ideas I had that I don't see represented:
* Users have the opportunity to pay more per month and can elect to spend this money in a discretionary way, like a "tip". This isn't shared based on watch time but by direct action from the user towards creators they want to show appreciation above and beyond.
* Creators can elect some of their content as "free" content, e.g. introductory videos, videos older than 3 months, etc. in order to attract and grow an audience. This free content does not contribute to their "watch-time" that comprises their share of subscription revenue but it can attract discretionary tips.
A couple of points:
* Anyone who scoffs at the idea of the discretionary monthly "tip" idea has not watched the flood of donations to Twitch streamers. However, some kind of feedback would be required in a similar way to TTS shoutouts - I'm not sure on this. We tend to focus on the majority who say "I would never pay $Y for anything!" while ignoring the whales that would happily pay $Y * 100 given the right incentives. If you've worked in free-to-play games then you know the revenue potential of whales. If you remove the ceiling of what people can pay, some people will pay above your wildest expectations just because they can.
* I worked in video distribution and I was closely involved in managing costs. Most people cannot believe the costs involved in delivering video. Linus mentioned terabytes of data but that is the tip of the iceberg for popular content. Costs can ramp up to $100k/month for even modest audience sizes when storage and delivery are considered. That doesn't include server costs to run the multiple back-end and front-end services needed, nor the salaries of engineers and devops to keep it up. I was unable to find a way to make the $$ work without serious up-front investment. This isn't a space you can bootstrap on free tiers of cloud services.
Ultimately the real "whales" are businesses. I don't believe any subscriber funded effort can ever attract the kind of spend that massive advertising budgets can leverage. That means that platforms funded by advertising will always have a war-chest to snipe the best content creators. Think how Mix payed for Ninja and Shroud. Even if a content creator gets popular on one of these subscriber-supported platforms there will always be an advertising platform ready with cash-in-hand to steal them away.
Despite some pessimism, I am actually very bullish on this idea and I truly hope the idea succeeds!
https://i.imgur.com/RWqwd0P.png
Thank you,
-- someone who thinks selecting text is not something you should screw with.
Secondly, creator-centric platforms don't pay off. Platforms bring the audience, creators bring the content. Platforms make creators, not the other way around. No creator got from zero to hero without a platform that has attained critical mass. That mass isn't attained by catering to the creators, but to the audience. The audience doesn't care about creators until the platform introduces them.
If creator-centric platforms paid off, there wouldn't be these insane commissions (often upwards of fifty percent) that creators are willing to give up just to be on the platform. Competition would drive commissions down. Rather, it's more of a winner-takes-all game, and those winner platforms get away with it. Low-commission platforms don't bring the traffic, and vice versa.
The biggest thing I'm going to expect is that it needs to have solid RSS support: If not part of a centralized site, it needs really good support for feed standards like RSS so I don't have to check it daily.