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by KentBeck·15y ago·view on hn ↗
I think you have it right. Latency-oriented engineering is a style of development that minimizes the time through the entire loop from idea to learning to feedback from real users to learning based on that feedback to the next idea. What you do to achieve this is very different when you have a bare idea and no customers or when you have a million daily users. The goals is the same--minimize the loop.
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Hi Kent,

I wanted to reply to your comment...

How do I apply the theory of latency-oriented engineering to the following real world problem? I have an idea for a book that might be called “Simple Code". It presents a decision-language to help software engineers make good design decisions. My idea is in the very beginning stages (4 days in) so it is vague; but it would incorporate XP theories and practices, especially TDD. The set of rules in the decision-language might be similar to rules in a game. I’m not sure if this “idea” of mine is a book at all. It might be a web-based tool for searching "reliable" sources or it might simply be a new language. The project is going to be my first attempt at merging my art with my software engineering skills. Whatever form it takes, it will be inspired by art, nature, and minimalism. If it's a book, it will be small enough to read in bed. How would I use latency-oriented engineering to minimize the loop from idea to learning to feedback from real users? How much of this project do I have to imagine/articulate/build in order to get feedback from real users? How do I get that feedback? Also, how do I justify the expense, i.e. the time needed to complete one loop, to my investors (my husband)?

Thanks.