But while I'm here... Minecraft is a quintessential roguelike game. You arrive, naked and alone, on a hostile world. You then build yourself up by the skin of whatever. You mine and farm and build, and you acquire food and clothes for yourself. The only rule Minecraft broke is the one that says you can't code a financially viable game in Java.
(I guess there's no ascension, but at that point you've built heaven on earth anyway, so there's no reason to leave.)
> As to why we need those rules in the first place? Because we want to make good games.
I'm sorry, but super no. No game designer has ever feared that they would end up with a good toy, or a great activity, rather than making bank on Steam.
> All categorizations are wrong. No maps are completely accurate.
That's right! "All models are wrong, but some are useful." I was merely wondering what the use of the model presented by GP was.