That's a wrong impression. Even the original author of LuaJIT still commits regularly and there are dozens of companies maintaining and using it in industrial scale applications, and there are a couple of forks which focus on specific use cases and are independently developed. Not to forget the hundreds of games using Lua as a scripting language.
> only supports Lua 5.1 (5.3 is current, 5.4 imminent).
Which is obviously enough for most people using it including me. I don't see any unique selling point which would force me to update to Lua 5.3 or higher.
> and all the other quirks (but also speed).
Well, do your research. LuaJIT is among the fastest JITs available (e.g. a factor ~1.5 faster in geometric mean than JS V8), but with a much smaller footprint.