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The relevance of Second Life and open-ended 3D environments

by rbanffy·18y ago·4 comments·view on hn ↗
Hi folks. In the wake of Google's announcement, I just posted the same question on a Brazilian list for workers in "all things web" and it turned out SL is pretty much dead and buried here. I would like to know how alive it is in other places. Any comments?
4 comments
http://www.useit.com/alertbox/981115.html

Ten years old, but apparently still relevant.

Best part, the part I always remember:

Note that 3D works for games because the user does not want to accomplish any goals beyond being entertained. It would be trivial to design a better interface than DOOM if the goal was to kill the bad guys as quickly as possible: give me a 2D map of the area with icons for enemy troops and let me drop bombs on them by clicking the icons. Presto: game over in a few seconds and the good guys win every time. That's the design you want if you are the Pentagon, but it makes for a boring game.

Reminds me of the old game designer joke:

Q: 'What would a game look like if a UI designer designed it?'

A: 'A big button that says: "Click here to Win."

I don't know anybody that uses SL. Maybe I'm just having a 'nobody I know voted for Reagan moment'. but I think that SL has the best PR/marketing dept in the world and every 'story' on SL is a press release.
i tried SL for a few hours and didn't like it. i don't know anyone that uses it.

its dead and buried, at least for me, here in the southeast US.