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by epaga·6y ago·view on hn ↗
This has been a fun project - moving the camera around in games like Flight Simulator simply by slightly moving your head is really immersive. Not quite VR, but good enough! Happy to answer any questions.

(Coming soon - a version that will run without a TrueDepth camera.)

2 comments
I love projects like this. It's such an elegant and in hindsight immediately obvious solution that it definitely stops you in your tracks. Will try it this weekend with FS2020; certainly a good stop-gap until they implement native VR.

Can you perhaps elaborate a bit on what the process was like getting some of that info through the iOS APIs and then exposing it through UDP for the PC? Any interesting snags you hit along the way?

Thanks!

For me, and this surprised me a bit, the most frustrating parts actually weren’t any of the APIs but just plain old network headaches - it took me a bit to figure out the UDP protocol OpenTrack needs, but then it was often struggling with it not connecting or working only to 10 minutes later realize I had switched my phone‘s WiFi off while testing.

Bought it to support you. Hope it helps and thanks for the heads up (pun intended).