"WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas"
So I would guess that when your graphics chip is faster than mine you get a higher performance.
This is a physics engine running on your CPU, not your GPU.
The webgl window is run with your GPU and is extremely simple. Drawing a few dozen boxes is something graphics cards from 22 years ago would have no problem with.
I tried that on a 4k monitor, and it ran quite slowly. I then made the window smaller, and it ran much faster. It's bottlenecked on the graphics, not on the physics engine.
If someone says "webasm is slow, this demo took 45 seconds to run" and you say "it ran slow for me when I made the window so big that between my browser's webgl implementation, my gpu drivers and my graphics card, a hundred cubes make everything run at 1/10th the speed" what point is that making?