I'm not sure this is always true.
I've been playing A LOT of card game named Cheat, it's basically training how to lie and how to detect lying better.
The game is about losing all your cards placing 1 or 3+ of them at once on the stack, but they have to match the previously announced card by suit or color (and then suit has to be adjacent - like 3 of spades matches 4 of spades but not 5 of spades). You place them backs-up and have to announce what they are (you only announce the part that matches - like "three aces") and you're allowed to cheat (putting more cards than you said or placing other cards than you said you did) but if someone checks you immediately after your turn - either he or you take all the cards from the stack depending on who was right.
There are lots of other variants but that was what we found the most interesting.
It's a very good simulator of lying because there is hidden information and people might be able to tell when you lie (if you announce three aces and somebody has two for example). But then people can also ask around if others have aces to check you. But other people might lie to make them take cards.
There's lots of strategies including pretending to lie and pretending to pretend to lie etc. It goes many levels deep. Simple strategies like "provide many details to show you don't lie" or "provide few details to pretend you lie" usually lose to more sophisticated ones.
I see it as psychological chess.
A truly challenging manipulation game, in my opinion, is Among Us, because you can freely question people and potentially have to come up with a plausible lie on the spot.
It probably depends on the exact variant you played and on the people but I preferred Cheat. If you only did plausible moves you often lose to people playing more risky (but that changed with "meta").
A difference with this research would be whether it's credible to the liar that you already have, or can later access, unspoken information from an outside source.
Your goal as a liar is in general to construct a credible, consistent story.
In the controlled laboratory conditions, the liars can easily believe that the interviewers might have access to some unstated outside information, so constructing a story that remains consistent with that information is immediately more difficult. You've at least got to weigh up how you might incriminate yourself, before saying anything.
In Cheat, a liar knows you won't have access to any other outside information than what they can also see. (Unless you have two aces, in which case they are already incriminated and story telling will do no further harm.) That means their lengthy story-telling can, with sufficient experience of the game, remain safely consistent with the information you have.
You can ask other people if they have any more aces to verify "3 aces" claim by one player.
But then they can lie of course :)
So you have access to other information, just not very trustworthy.
This is equally visible to the liar; you don't have any information that they don't also know about and can control for.
[I already edited this in the original post for attempted clarity, apologies for any confusion]
Anyway my intuition about detecting liers is - people who provide too much or too personal details without being asked about them are more suspicious than the default, not less.
There's a few proverbs in my language about that ("only the guilty explains himself" and "hit the table and the scissors will speak out") - the first one obviously stupid on the face value but I think it is supposed to mean the same thing - that the guilty will have more explanations ready faster because they thought about them more and focus more on being considered innocent.
Maybe that's why the "explain to them" part is important.
......
This asymmetry in responses from liars and truth-tellers - from which the AIM technique derives its name - suggests two conclusions. When using the AIM instructions, if the investigator is presented with a potential suspect who is providing lots of detailed information, they are likely to be telling the truth. In contrast, if the potential suspect is lying then the investigator would typically be presented with shorter statements.''
0) Sorry I'm late 1) I woke up 2) Got in the car 3) Traffic was really bad 4) I got in a car accident on the way here
vs.
0) Sorry I'm late 1) I got in a car accident on the way here 2) Traffic was really bad
Because liars are often making it up as they go, they tell stories chronologically, filling in the details as they go, unable to pre-recognize the interesting details.
Obviously, its not always that cut and dry, but its a hint.
Buck: Did you brush your teeth?
Miles: Yeah. You can even feel my toothbrush.
Buck: You know, I have a friend who works at the crime lab at the police station. I could give him your toothbrush and he could run a test on it... to see if you actually brushed your teeth... or just ran your toothbrush under the faucet.
[Buck leaves, as Miles gawks]
Maizy: If that's true, we're gonna REALLY have to start brushing our teeth.
https://theconversation.com/spotting-liars-is-hard-but-our-n...