People should stop trying to view YouTube as a viable career. Most YouTube careers were made out of people doing it in their spare time and finding out people actually want to watch. That's the only way it works. Do your day job and work on your YouTube career in your spare time. Maybe one day you'll find success.
The way most entertainers get known is just through sheer luck or connections. This is nothing new. For decades actors, musicians and artists have put up with this. They will follow their dreams while keeping a regular job. Then one day they might get the breakthrough they need. It's never been easier to be a creator today, but the chances are still slim that you'll ever start making serious money out of it. The benefit is that you can easily find a niche to fill, and while you might not making a living wage, you will make some good side money drawing something like vegetables with boobs or something.
That just isn't true at all, and hasn't been true for at least a decade. Professional YouTubers typically have a background in film, with training in acting, lighting, and editing.
Source: I worked for a variety of YouTube-related startups in Los Angeles. This sentiment is just completely inaccurate.
On the other hand, the article mentions people who work for companies like Buzzfeed and other agencies, creating extremely successful web content for them, having to work shifts at night on top of their media jobs. That sounds unacceptable to me: I am pretty sure the company employing them can afford them a living wage, and it looks a lot like exploitation.
Most indie game devs don't make enough from it to pay rent.
Most authors don't make enough to pay rent from writing.
Derek Muller has a couple of videos talking about the success of his Veritasium YouTube channel (and work, luck, and success generally):
Twitch and YouTube, I think, are interesting ones in the sense that their system costs are probably enormous, primarily due to the 99% of content "creators" on their system which are actually just people like me, uploading videos which five people watch. A tragedy of the commons sort of thing, whereby they still pay to serve my videos, and that all cuts into the pie which is probably better given to professional content creators.
But, I think that ultimately all of these platforms would be better ran and managed by the content creators themselves, or at least middlemen who have less of a multi-billion dollar profit incentive. There are a few interesting products heading this way;
* Tidal (in music) was a big one, but we'll see what happens now that Square has majority ownership.
* Itch.io [1] in gaming. They run what appears to be an extremely barebones operation focusing on delivering extreme value for creators and consumers alike.
* Floatplane [2] in video. A service started by the team behind Linus Tech Tips, several high-profile (generally tech-focused) content creators now host their content there.
We're also seeing this theme of "screw the middleman" among big media companies, opting to get rid of Netflix or Hulu in favor of their own in-house streaming platform, or Epic's fight against the App Store. It's literally the same impetus; these middlemen take way too much money and ultimately form lowest-common-denominator revenue models which don't benefit most content creators, from large to small.
I think this is a trend that will continue to gain traction; I am not bullish on big-tech mega-platforms over the long term. To a degree it sucks for consumers, but ultimately a system which demands content creators scrape by while making big tech rich isn't tenable, and consumers need to recognize that. Big Tech has had years to try and build something equitable; they haven't. Its their fault, not the fault of the content creators.
I tend to predict that Twitch is the next one which will see major disruption. The market even among big tech alternatives is basically zero, and Twitch has huge issues which reach beyond just monetization and into legal governance of streamer channels which is legitimately pissing off content creators and viewers alike. They're "stuck" with Twitch, but Twitch isn't actually that big; its just niche (hop on Chaturbate any evening, take one look at the average view-count for their streamers, and recalibrate your perception on Twitch's slice of the entire online streaming pie).
[1] https://itch.io/
That's true for anything, even for non-creative work. If you create an app, and nobody buys it (or uses it with ads), you also don't get money.
It doesn’t require elaborate demos or expensive equipment or deep domain knowledge.
It’s youthful exuberance, some theatrics and the right personality.
It's not even about how good they are - some people produce amazing stuff but it's not something that enough other people want to own (or listen to, or watch, or whatever).
The lucky few whose creative spark happens to coincide with market demand get to do that all day long. For the rest of us, it's a day job to pay the rent (which might mean creating something that the market wants instead of what scratches our creative itch) or a life of poverty and creative freedom.
This is not something that a change in the platforms is going to "fix".
Yeah, I love playing and making games, nobody wants to play them, and nobody wants to watch me do it, because I'm not good enough at it. That's why I have a day job.
There's also a limited need for entertainers/creatives (they are needed, but not comparatively very many).. One person can entertain millions.
I like food youtubers - Binging with Babish was formerly a video fx artist, Adam Ragusea was formerly a journalism professor and musician and Alex (French Guy Cooking) was an electrical engineer, filmmaker, and marketing manager. These people are basically one-man production armies, the food part is basically secondary. They have a killer mix of good-ideas and charisma, production quality (cinematography and sound design), marketing and community savviness, and ridiculous hard work.
But what I find with all these creative professions is an undertone of... desperation. A lot of people seem desperate to be famous. It’s kind of sad.
Thing is the majority of wannabe Twitch streamers (and this includes YouTube) just aren’t entertaining.
I think they see the top 0.1% and say “I could do that”. What they Do note may be easy but getting there wasn’t. People don’t seem to see the years of building an audience and luck among the way.
Too many people now just see solar signs. 10 years ago (at least on Twitch) it wasn’t a profession. People did it as a hobby.
I imagine this is similar to other fields like acting. So few people are professional actors. The vast majority are working casual jobs for years hoping to get their break and most won’t ever get that break.
At least With field like dancing there’s a barrier to entry. Dancers train for years.
A lot of YouTube creators don’t have any skills. They just want to be famous based in their looks and their lifestyle. That’s the worst kind of fame seeker (IMHO).
"Playing Fridays at the local pub still not paying rent for most guitar players"
Etc.
Entertainment of all varieties is all "winner take all" occupation - the best make big money, and everybody else makes do with table scraps.
YouTube isn’t struggling with how to make these incomes more even any more than record labels are trying to make every artist have a nice, steady income. It’s a hits driven business.
In seriousness, you gotta build or make what people want. The vast majority of YouTubers, like open source devs, are making things that mostly they themselves care about. Of the remainder, most are making things some people appreciate, and might even pay attention to for a while, but when push comes to shove wouldn't pay for.
A few things are just genuinely so good that people will pay.
The US needs to reform its housing policies and find a better solution for providing healthcare for all citizens. If it were easier to find a small place to rent for less than $500 per month in the US, if it were easier to live without a car and if the average American weren't being bled for healthcare coverage, then you could live on $10k or so a year without it being a hardship. (Assuming single childless person, basically.)
Some people already pull off stuff like that, but it needs to be more widespread. We need to make "the basics" somehow more accessible for more people.
The problem isn't "Only a relatively small percentage of people make good money this way and those folks tend to get rich." The problem is that a high percentage of Americans are finding no means to really make ends meet due to a variety of factors that interplay in an ugly way.
It's reasonable to say "It's not really the fault of this one thing." But something needs to give.
1. https://people.wou.edu/~shawd/mediocristan--extremistan.html
You know what you get on Youtube, you don’t have a contract saying how much you’ll be making from creating content for them. Maybe I lack empathy here, but it seems most people saw this as an easy money maker, but were wrong.
You can make that argument about YouTube (and complain about Patreon's cut) but on Patreon consumers choose who they want to give money to. Are Patreon expected to take off an extra X% and subsidise the less popular creators?
I think people should consider political initiative to have something like Youtube, but in public domain (with the same status as public broadcaster). Basically, the service would run on ads, but would be non-profit in the sense that the ads profits would be mostly returned to the creators on that platform, transparently and fairly.
It's delusional of the author to think that is a goal what YouTube is aiming for.
I'm sur a lot of people are pushed out of character just to be able to pay the rent, hampering both the creativity and he goodwill in the society.
We could have much better creative scene if the incomes were not funnelled to landlords. Creative people are motivated by the drive to create, unfortunately they have to restrict themselves when "large sum to be payed to a property owner or suffer life changing consequences" clause is imposed.
That's why it's often the case where the creative move to a really cheap neighbourhood and years later you have a generation of impactful artists and a neighbourhood that is trendy.
https://en.wikipedia.org/wiki/Pareto_distribution
It seems natural for a 'gold rush' to come to an end.
I don't agree with platforms taking an excessive cut of the value of content that's produced.
I also don't consider the value of the content to be dollars. If we have sufficient UBI, then the value in any content produced is that people watched it with interest and learned or was entertained by it. That's the metric we should optimize for, in the long run.
They're both not wrong. But the catch is, when the machine is taking over the "real jobs", the "new jobs" created are more and more let people to entertain each other. Unlike the old-time circuses that have to travel along the continent village-to-village, these entertainers can easily scale to massive audiences with the Internet, leading to information monopolies and the winner-takes-all situation.
It would only get worse over time. The current model of capitalism would not work at all for a highly-advanced society where most "real jobs" have been automated, and most people have to join the entertainment industry.
(It's actually just how average artists struggle now and in the past, but because they're minorities so people don't care enough. IMHO in a highly-advanced society most people would be more or less like artists.)
Here is a good explanation of a similar situation by Jordan Peterson (2min): https://youtu.be/BZMBdRfbk6A?t=322
TL;DW Pareto Distribution.
Why is Youtube allowed to have a business model where they can arbitrarily decide not to pay you for content generation?
Can you imagine a world in which Uber could just decide not to pay you for deliveries until you meet a certain threshold? And then after they've been paying you for a while, they arbitrarily decide to stop paying you for deliveries.