In some cases, however, it became clear that their design/aesthetics thinking was more important to them than user experience. For example, when we displayed prices on mobile devices, we did not include a CTA. My team persuaded them to conduct a simple A/B test on mobile with an arrow button next to prices. As a result, conversion increased by 10%. People simply did not realize they could continue to the next step by clicking on the price. The design team despised the button, but it enabled customers to complete their tasks on our website.
While the team is still less than ~20 ppl, we likely won't have a full-time designer. With the ubiquity of tools like Figma and design libraries like Material Design, we actually think this is okay. You're welcome to hire an agency to help with things like colors, fonts, illustrations, and to audit our component library.
Agency? To help? May be more like "some freelancers and stock design templates". Good Lord. And then you have audacity to complain that "there is no design".
Why should frontend devs be not paid more than designers? Many frontend devs have dedicated significant numbers of years to become skilled professionals, just like you.
Stop injecting race into everything and start looking at the bigger picture. Big tech corporations that don't give a fuck about you are driving these design movements.
Citation needed
And this has been a trend for a century or so, since Modernism. My apartment house in Prague, built 130 years ago, has a decorative (blacksmith-made) railings at the stairs. Today something like that would be ridiculously expensive, and it would never get made for an ordinary middle-class house.
They also generally took a fraction of the resources of an entire city for 2-8 centuries to build.
We have more stuff, but it's lower quality. Anything built to last is beyond what many can afford. And there are structural reasons why it doesn't make sense to buy built-to-last items: nobody repairs them any more. You could save money and buy one or two really good pairs of shoes, like your great-grandparents probably did. But cobblers and shoe repair shops are doing out.
Instead of saving a month's wages for a pair of shoes that would last many years, it's easier to spend a day's wages on something that will wear out within a year. Plus, of course, you might be able to buy several pairs in multiple styles! Woop! More variety, more sales, more landfill.
Fashion à la môde, indeed.
I think it's exactly the same with iron railings. It's similar with domestic appliances, most consumer goods, food, etc etc.
But those don't easily scale to different dpi and layout sizes. There are non-standard ways but nothing has taken over. So flat icons and solid colors it is.
Maybe it could be argued that it could be cheaper for a sweatshop that profits per artworks produced per second per designer however non-sweatshop made designs are also quite often minimalist.
I mean I've got a DHL track&trace tab open and its icon looks like a red line in a yellow square, so they haven't designed a recognizable new logo yet for that use case. HN / YC's icon is much better in that regard. Github is also open and that too is quite recognizable.
Simplicity done right is really about focusing on the core idea and removing anything not related to that. This can feel like a “minimalist aesthetic” which others attempt to copy but is actually something completely different.
Check out here to see some of it: https://hyperobjects.design/gallery/genuary-collection
edit: well, outline.com gets at the prose, anyway https://outline.com/DRXrCu
document.body.classList.remove('preload');This anti-pattern of loading your actual page content asynchronously needs to go away.
View -> Page Style -> No Style
- It's easy to end up with something that looks unfinished, unintentional or lazy
- If you over-simplify, the design loses character, like the uniform sans style critiqued in the article
But consider good minimalist design like the Nike logo. When it's done well it can be amazingly timeless.
We are likely going to see a counter reaction. But this trend had lots of practical and technical reasons to exist - we needed very small icons and illustrations that would be readable even in small sizes, and we needed to produce more design using vector graphics tools.
The idea of blaming some company or another is easy thinking.
I work in the area and “flat” and “minimalism” are just ways to speed things up and make them more legible. This article just has an agenda.
“Design has always loved minimalism” isn’t even a true thing to say. There are plenty of designers particularly in the 90s who were maximalists - look at print design during this era, look at stuff from Paula Scher and look at any design mag from the 90s to see Photoshop insanity, distorted and cut up fonts. Lots of other eras had similar ideas - look at the 1950s illustrated magazine ads, the 1980s use of photography, Toulouse Latrec’s poster design.
But looking at magazine design in the 90s this was again a technical/practical design innovation - Photoshop and desktop publishing had become real alongside digital printing, so suddenly you had the opportunity to do anything and print anything. So the end result was an explosion in garish absurdity, some of it quite interesting.
Articles like this one are actually what will drive the shift towards adopting new art styles.
Good design strives towards a more engineering/problem solving approach - finding solutions to identified problems.
This is why the article is kinda whatever - design with ornamentation or doodads is not design.
The current aesthetics are derived from applying the following optimization functions:
- cost: cheap / simple / flat is preferred over elaborate / ornate / pleasant
- power relations: megacorps and their necessarily globalist lowest-common-denominator taste determine what artists/graphic designers/... produce, instead of the singular "soul in the game" creator
- maximal international compatibility of products and services, resulting in a loss of regional diversity and the emergence of interchangeable architecture
- centralisation & accumulation of bureaucratic rules, regulation & power, resulting in regulatory capture / zoning laws / a plethora of second order effects
- increasing credentialism, leading to more things becoming "academic" and thus eliminate craftsmanship and its culture - see the decline of architecture
- joint stock corporations and the principal/agent problems that necessarily come with them, due to decoupling profit from responsibility
In hindsight, the eyeballs act like an unintentional warning not to bother reading. And that's despite my agreeing with the initial premise that these flat rebrandings are getting way too common.
I mean it looks kinda nice at a first glance, but to people really like that?
the ideals of minimalism might be utilised at some stage of the design process, but most often they are quickly abandoned as complexity and scope increase.
I’m disappointed by the last decade of design.
For example, I play Factorio quite a bit now, and the UX is a pleasure. The graphic design itself plays only a small role in that, but all the traditional elements, like buttons easy to recognize, ability to have hotkeys, tooltips, highlights, etc. are there.
These minimalist redesigns are already getting boring. Designers may like minimalism, but they definitely do not like boring, and so they will find styles that are more interesting again.
It seems as if we will be relegated to a life of flat UIs that all feel the same for the foreseeable future, just due to vendor lock-in.