"promising that we'll be able to build web apps in any language" is not how I see WASM, nor is it really used in this way outside of transpiling Unity3D/Unreal games (this may be the one area there is an exception). I use it to transpile C++ to WASM libraries used within React apps, Edge Lambdas, and Node.JS servers. Primarily down to 2 reasons: speed and efficiency. WASM unlocks excellence and resources in other disciplines/languages such as AI and AR tool chains, Engineers, OpenCV, etc. When used like this, it is outstanding.
What WASM will never be good at is being used for the whole experience. You lose the semantic web, and/or accessibility tooling. Web has some outstanding guidelines and frameworks to help the impaired, screen readers and the like. Using WASM to pump a native app into a HTMLCanvasElement will lose all of these advances, therefore, WASM shouldn't be used for this use case (outside of games). Like all tooling, there is a time and a place to use them.
Below are a few links which use WASM in production:
https://holition.com/play/holition-brings-home-twenty-awards...
https://winners.webbyawards.com/2020/apps-mobile-and-voice/a...
https://www.youniqueproducts.com/beautyguide#.YIS9hOhKguU
https://www.charlottetilbury.com/us/products/charlottes-virt...
Unfortunately it kind of got branded this way for people who aren't close to the front-end industry. There's a segment out there who would like to write web apps but aren't willing to touch JavaScript with a ten-foot pole, and their hopes were gotten up that WASM would give them that. It's not exactly a lie, but it has so many asterisks that it may as well be.
In practice, the reality is that JS will continue to be the only first-class language for the web. WASM has many uses, some on the web and some outside of it, but the closer your app is to the DOM and to the browser as a platform, the less likely it is that you'll ever be able to pretend JS doesn't exist.
> What WASM will never be good at is being used for the whole experience.
The Flutter team would disagree.
They are leaning on WASM for browser builds of Flutter apps, with the whole app rendering in a canvas.
They do accessibility via separately created accessibility trees.
The experience far from great at the moment, but give it a few years and I think it will get there. (better wasm optimisations, direct host interop without JS shims, GC, threads, maybe WGPU instead of canvas, ...)
If that's a good thing for the web is another question...
Overall I think WebAssembly definitely has some usecases, they're just not as visible as people expected. Sites like Figma or Lichess use WASM but not in a super flashy way.
I convinced one of the engineers to try compiling it in emscripten. It was a total success, running at 45 fps. The middle manager got so excited about this that he decided to make a full push for this version of google earth to be used since it was truly cross platform product running in the browser at near native speed.
The portable Native client / webassembly team caught wind that this was happening and convinced management to kill the project. The middle manager who was overly excited about this technology, was also let go.
All this to make way for web assembly which was “right around the corner” but actually wasn’t (back in 2013). Today web assembly is essentially doing the same thing that asm.js was doing 8 years ago.
If Google had not messed up this decision it would have really been a trailblazer for other companies to follow suit.
Ideally WASM would expose lower level APIs and then we can start treating the browser as the app sandbox that it is (in the case of buildign apps).
Rust also has the Yew framework, which is surprisingly nice to work with given that Rust is not a frontend language and it only uses the built-in macro system rather than a preprosessor like JSX.
Flutter and Blazor are exceptions, but they had to reinvent everything their own way.
Regarding languages, the landscape is pretty much limited to Rust (when using compatible crates), Zig, TinyGo, AssemblyScript and C# (with Blazor).
The specification started with something very simple but keeps getting more and more complicated, not to mention breaking changes, that don’t encourage writing tooling for it. At least not until things settle a little bit.
Browsers are already pretty complex machines, considering javascript and the DOM and everything that comes along. Expecting all browser to let WASM have access to the DOM is a big demand.
Is anyone using a language other than C, C++ or Rust to target Wasm? Many other languages seem to have experimental support - but are any of them ready for production, or even making significant progress towards being ready?
And WASM has been around since 2017, which is only 4 years, not 10 years... Bitcoin has been around much longer (~12 years), for example.
So if wasm is the spiritual successor to Emscripten's "Compile C to JavaScript and run C in a browser" then it's only 8 years.
For more on the difference, and an explanation of what JIT is, check out this section of the book Crafting Interpreters (https://craftinginterpreters.com/a-map-of-the-territory.html...)
It is heavily based around tail calls. I recently wrote a blog article about how we applied a similar tail-call-oriented strategy to accelerate protobuf parsing to 2+GB/s: https://blog.reverberate.org/2021/04/21/musttail-efficient-i...
I also recently landed a change in Clang trunk that offers guaranteed tail calls, so that this tail call design is safe in non-opt builds: https://reviews.llvm.org/D99517 I think wasm3 could benefit from using this attribute when it is available.
Do none of the notable ones do normal compilation?
But in general you can't "just compile" Webassembly, because you need a runtime.
There is a C project that can compile an executable that includes the runtime and the compiled WASM, but the name is escaping me right now.
Note that JIT in the WASM world doesn't quite mean the same thing as for eg Java. Almost all runtimes compile a whole module at once, not individual functions.
Full AoT compilation, C programs run within 10% of native
https://kripken.github.io/blog/wasm/2020/07/27/wasmboxc.html
It lacks most of java's ‘batteries’—there are projects like WASI that try to resolve this at a low level, but they miss the point somewhat. On the other hand, wasm is saddled with fewer assumptions about the type of code that will run on it. Wasm has generally poorer performance, which is mostly (though not entirely) an artifact of its design, and hence not easily rectifiable[0]. It's not clear to me the extent to which the jvm suffers similarly[1].
Socially, I think wasm is not as interesting as java. Write-once-run-anywhere was solved in practice not by java but by open source; by compatibility libraries like sdl; by standards, like posix and opengl; and by static linking. (Yes, it's not quite as convenient as just plopping in a jar, but it's close enough.)
I don't think we're ever going to see a desktop full of wasm apps. Despite stated goals, the point of wasm was always to be an evolution of the web as a platform for applets. The Birth and Death of Yavascript[2] has many insights thataways (even though it failed to predict wasm as such).
0. https://www.usenix.org/system/files/atc19-jangda.pdf
1. It's also difficult to directly compare the performance of the two systems in their current state. A number of proposals for both (gc for wasm, value types for java, simd for both) are yet pending and are likely to change the runtimes' respective performance profiles.
2. https://www.destroyallsoftware.com/talks/the-birth-and-death...
As I understand, the JVM adds a thick layer of abstraction between incoming bytecode and output machine instructions. A wasm "runtime" OTOH adds a much thinner abstraction between incoming wasm and outputted machine code. It's a fairly 1:1 transformation.
However, I think you're correct in that, in order to serve as a host for GC'd and/or web-API-aware scripting languages (DOM, etc), a wasm runtime will need to become more JVM-like. How will wasm remain "web assembly" while doing that? No idea. This is where my mental model breaks down.
> In computer programming, self-hosting is the use of a program as part of the toolchain or operating system that produces new versions of that same program—for example, a compiler that can compile its own source code
Would be fun to make it so that native apps for any platform can be run from an interpreter
https://www.destroyallsoftware.com/talks/the-birth-and-death...
Supposedly, there are plans to expand it to where it looks more like a virtual machine and less like ASM. Adding things like garbage collection, direct DOM manipulation, polymorphic inline cache, etc. Things that would make it possible to run a decent scripting language without pulling in some huge runtime.
Or forgetting the scripting languages, just the direct DOM access might make it less tedious to use with compiled languages.
It's sort of a second run at getting "applets" right, but in a cross-language way.