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Overall, I liked this article, but a bit of a tangent: most historians today reject the term "Dark Ages" when referring to the entirety of the time between the fall of the Roman Empire in the west and the Renaissance (https://en.wikipedia.org/wiki/Dark_Ages_(historiography)).

Also, the claim "In the historical Dark Ages, religion put down science" is simplistic. If by "Dark Ages," the author means the time between the fall of Rome in the west and the Carolingian Renaissance in 800, there was no institution maintaining science, but there happened to be institutions maintaining religion. During this time, what scientific knowledge that was preserved in the west was preserved by monks copying manuscripts. If the author means to refer to the whole Medieval period, then many of the most famous scientists were clergy, and many scientific institutions grew out of religious institutions, so again the claim is confusing.

It's unfortunate that the author chose to distract from a good point by using a problematic metaphor.

Historians putting down the dark ages is (IMO) a game of Hegelian tennis. Someone has to hit the ball, so that you can refute it. If the previous historians had not framed the dark ages this way, modern historians would be. The process of erecting and dismantling such frames itself is just a way of doing history.

Here's my dismantling... The Carolingian Renaissance was not a renaissance. Frankia had never really been a part of the ancient civilization of Greece, Rome and "eastern lands." It was a roman outpost, for a time, but they never had urban civilization, widespread literacy, political unity or such. Same for the "Scottish Renaissance" or whatnot. The term makes sense for Italy, but that's about it. Before this period, it's all darkness... apart from an occasional roman flashlight.

In any case, the term "dark ages," at core, just means the absence of historical records.

Given the information available at the time it isn't really that surprising that a lot of what drives people to become scientists would also drive them to religious studies. They are trying to understand the world around them and where we all came from.
Agree with your comment on the metaphor. Making mistakes like these makes the reader question the subtlety of the arguments presented. Still a good read though!
I'd also question what is meant by "science" in this context. Philosophy? I mean, look at Socrates -- religion played a large role in that as well. The "Dark Ages" don't seem to stand out in this respect anyway.
Slate Star Codex concluded that the Dark Ages were real:

https://slatestarcodex.com/2017/10/15/were-there-dark-ages/

Previous HN discussion of this article:

https://news.ycombinator.com/item?id=15485409

As far as I can tell, the analysis of the problem is completely off base.

The author is just trading one set of hyped buzzwords (microservices/k8s/devops) for another (oop/solid/ddd).

It doesn't help when he claims that his approach is proved by science!!

There's no approach to software development that has been proven by science.

As far as I can tell, the search for the right methodology is part of the problem.

Instead of just writing the most sensible and simple code that would work, you have to adhere to some methodology.

Object Oriented Programming is not going to solve your maintenance problems and development speed. In my experience, it only makes it worse.

As far as I can tell, the author acknowledges that his methodology is not working for a lot of people, but he attributes that to "you're not doing it correctly" which is typical of advocates of OOP/SOLID/etc.

But this same excuse can be said about microservices. So what is the point?

The author spends a lot of time talking about how to talk to stake holders to understand the requirements.

OK. I'm totally behind the developers having complete understanding of what they are working on and what the expected results roughly should be like.

But as far as I can tell, this has nothing to do with domain driven design _per se_.

You can have complete understanding of the project, and implement the project successfully, without ever bothering with DDD.

You are right. In their mind author does think of themselves as renaissance man while preferring one set of cliches to another.

I guess for some it is simply hard to grasp that one can have good understanding of software development without cramming endless design patterns and methodology acronyms.

DDD is just one way to do it. You can as well call it „Focus on what you’re solving instead of implementation details”. DDD just provides patterns to follow this approach.

It’s easy to say „just write simple code”, but how do you do it? It’s not an advice someone can follow. Complex domains have many challenges where having patterns helps.

It's just "Enterprise Software Development" which is stuck in the Dark Ages, always has been, always will be. All the progress, and generally "cool stuff" happens elsewhere (in research labs in the 70s, on home computers in the 80's, in PC games and hardware in the 90's, on game consoles in the 00's and so on...). It's just not obvious today that many startups are also trapped in "Enterprise Hell", because they want to be the next Amazon or Google. All IMHO of course and probably slightly exaggerated.
I think this is a pretty good take. Corporate management hell changes its name and window dressing over the years - in this generation it's called "Agile" - but, it's always the same, and needs to boil down to: micromanagement, sapping individual autonomy and initiative, and homogenizing developers until they fit a mold that can be line-replaceable.
The Enterprise is also put through hell when the developers care more about cool technology than building good tools that empowers the company itself to succeed.

I see it all the time devs off-roading a relatively simple project to try out the latest tech. It always ends up taking much longer and leaves behind a mountain of technical debt.

That's ok though they'll leave in 6 months to go wreck havoc on another company's code base.

People forget that most useful software comes from startups that either become big or get bought out. In these startups, spaghetti code is the norm. They don't have the people, time, or product knowledge to do it right the first time. It falls on the larger entity to eventually clean it up.
I experienced this badly at the final team I was on at my last employer before leaving, which was very unfortunate because the team I was on before that was the highest-performing, most consistently delivering team I've ever had the pleasure of being a part of at any company in any industry.

The microservices there were anything but. Not only tightly coupled, but coupled at build time, such that we had a mountain of custom Ruby libraries written by one person to parse and publish Apache Ivy files no matter the underlying build and packaging system, to construct dependency trees and build orders for this massive Jenkins infrastructure that rebuilt the world several times a day. It got even worse, because the development teams were building fat jars, then the pipeline team was putting those in fat containers, then we were shipping the containers, except across an air gap. So we're generating gigs of data every hour that some poor souls have to physically burn to DVDs and sit around waiting for hours while virus scanners approve it to go into the runtime system.

But I don't think the issue was so much a dark ages problem that nobody understood what we were doing. It was just myopia. Nobody understood the impact their decisions had on downstream and upstream teams. Architects were pitching great ideas to customers, managers were making tremendous promises, and neither had any idea that the as-built system came nowhere near matching the glorious vision they drew up on a whiteboard. And the developers didn't know the whiteboard vision even existed. They just saw tiny chunks of single-sentence Jira tickets with no context and no idea how they fit into the larger system.

It's the Buddhist koan thing about 10 people looking at an elephant but nobody seeing an elephant.

I have been tasked with the configuration of a Jira project and just by seeing how much of a mess it is, I can safely infer that Atlassian is a political mess without a clear vision and the perfect example of Agile madness. It's layers upon layers of disjoined concepts that barely fit together. Features have grown over the years more like cancer does instead of proper functional body parts.
> But I don't think the issue was so much a dark ages problem that nobody understood what we were doing

This is the answer. Most of us are in the weeds throwing darts.

Oooh, so close.

I've experienced all of these strategic patterns mentioned, and it's still been a massive clusterf*ck of failure.

DDD attempts to solve the right problems, but so does everything else, and adding process when there's an incentive and cultural misalignment doesn't actually help.

Every success (including major ones, going from so risky the VP doesn't even want to attempt it to best thing ever delivered by the department style of things) I've seen has been due to two things. First, dev believing that their responsibility was to understand and solve a particular problem, and that they were empowered to actually do that. Second, product believing that what they'll be evaluated on at the end of the day is if a valuable solution is provided. Both of these are predicated on upper management creating incentives for doing them, rather than all the other BS that upper management can end up prioritizing instead (i.e., status reports, documentation, checklists, roadmaps, etc).

With those two things in place, you'll figure out a process that works. You want to use DDD? Fine. You don't want to? You don't need it. You can have all the same information you'll get via Event Storming and etc collected and shared verbally via tribal knowledge (ideally not just this, but I've done it successfully, if with some obvious risk), or written in wikis, or whatever, and be successful.

Without those two things? The devs will be bored as product talks at them rather than to them as they move stickies around, the stories will still reflect nothing of value, the actual work will be extremely low quality and will be constantly in need of rework (both due to quality and due to actual value), there will be constant asks for documentation that no one will read, and constant meetings to prepare for and explain status.

This is tangential, but:

> Some engineers tell me they are “just engineers”. They don’t care too much about who uses their software or why. They are just implementing, say, JIRA tasks – building services with some bytes on the input and some bytes on the output.

I think this might be one reason why I didn't stay in my previous job as an engineer at a big tech company. I do care about who's using my software and why, especially since I work in an area (accessibility) that's all about the human factors.

But now that I'm a cofounder and one of only two developers at a tiny company, where I have the power that I wanted to shape the whole user experience, I find that I too often get side-tracked trying to make the technically best decision on some tactical thing, e.g. choosing the best distro for a container, as if I were specializing in that area, when I should just quickly choose something popular and good enough so I can stay focused on the big picture. As is so often the case, I guess I'm trying to have it both ways.

This might be a “no true Scotsman”, but I'd argue that if someone is just performing tasks from a JIRA queue and not doing any systems thinking or concerning themselves with the broader picture, they aren't just engineers, they're just programmers.
You’ll feel better about making “worse” decisions if you shift your thinking towards now/next/later.

_Now_, we choose off-the-shelf X because it will get us started and we have 99 other things to bootstrap.

_Next_, we throw the original away and plug in better tech Y.

_Later_, when resources are not an issue, we’ll use Kubern... tech Z. :)

These aren't engineers, they are programmers.

Engineering isn't about coding, coding is simply a tool to achieve results. If your organization managed to silo it's engineers into ticket-coder orgs, there's something wrong with your company.

The microservices fad is hilarious. Let’s replace direct function calls and direct channels of communication with calls and channels over a network, and that will magically make our software more maintainable.

There is nothing a microservice does for maintainability that an interface and modularity won’t do.

It only makes sense if there are specific resource intensive things that need to scale separately, or if you have more than one language or runtime.

It’s probably something pushed by cloud providers to increase lock in and use more resources, since adding self hosting capability to a microservice based system that is dependent on Kubernetes is going to be that much harder.

No, it is not only about scaling or gluing different languages. Some other aspects that microservices can help with:

Reliability. There is a chance that one microservice crash looping does not bring the whole system down. This would not be an advantage if languages were better at isolating failures but they aren't.

Independent release cycles. It is good to be able to upgrade only one service. For example if something goes wrong, you roll back only one service. You also have a smaller code base to debug.

Runaway resource consumption. A memory leak or a logs explosion only affects one service. This arguably is a version of "scales independently".

Above stuff is from my experience at Google. YMMV. I can imagine that a badly designed microservice architecture does not bring these benefits.

Microservices have some organizational advantages that libraries don't: they are much harder to hack around the boundaries of, forcing a better adherence to the agreed architecture.

Also, microservices are much better at isolating faults than any traditional langauge is, even for pretty systemic faults such as memory leaks - if each service is running in some container, storing most state in a DB instead of memory, users may not even notice when it crashes with an OOM, something no runtime I know could realistically handle (unless you do gargantuan work to manage memory explicitly for this goal).

> It’s probably something pushed by cloud providers to increase lock in and use more resources, since adding self hosting capability to a microservice based system that is dependent on Kubernetes is going to be that much harder.

The whole point of Kubernetes is the ease of switching between clouds or cloud and self hosting. As long as your application only depends on Kubernetes abstractions, the cost of moving from EKS to AKS or to Kubernetes on bare metal is going to be relatively small - probably smaller than most deployment options that can handle a similar scale and reliability.

It also makes it easier to split teams/repositories organisation wise.

Technically I agree. It doesn’t really do anything that decent interfaces and loose coupling do not.

If there is a software dark age, it will continue until hardware stops changing so much. Experience is worth a lot in software, but if hardware was stable it would be worth much more. We have solved problems that keep having to be re-solved because the hardware allows a new approach.

A good example - I bet modern graphics cards and simple what that does to neural nets are going to basically erase a lot of former truths about text search, image interpretation and when it is appropriate to use either. And another - rapid upticks in internet/mobile availability reshaped what was true about the web 10 years ago.

It is hard to build well & to last in such shifting environment. Low quality, fast solutions have an edge. In time the wheel will turn. There will be a sudden turning point where spending 5 years on really ironing out bugs and performance tuning starts to make a big difference.

In short, any problems have nothing to do with modelling techniques or the approach taken by software practitioners.

If new hardware or technology is totally changing your solution - it's a bad sign.

It depends a lot on the domain on which you are working on. In places where I worked, such big changes could be encapsulated and separated from the domain logic (by using Clean Architecture, for example).

This is where modelling techniques are useful - with proper exploration you can create proper boundaries that will save you from such big changes. The only thing that is constant is change. It's all about being prepared for that.

Ironically, demand for new software and software developers increases as hardware changes. The more rapidly hardware changes - higher the demand for software developers for writing the old things on new platform plus everything new that couldn't be done before.

I rather don't want hardware innovation to slow down or stop.

I think a big part of needless complexity in programs comes from management. Most things I've done in enterprise software for various companies whether financial or food related are fairly simple underneath all the industrial specific uses. What gums up the works is many things management demands or misunderstands as feasible. First thing that comes to mind here is how often management wants a feature or a product and they want it sooner than what's feasible for the team or the amount of existing code available to achieve the demand. Then there's management's misunderstanding of what programs can do as I've had non-technical people tell me to write a program that would magically anticipate user responses to their inputs and I asked them how we would determine that? And there answer wasn't exactly clarifying. To me it was like they wanted Johnny Carson in a blue turban predicting the future. And finally, I've had management complain that our software doesn't look like a specific product which I told them we could mimic the style but not outright copy it due to potential copyright and trademark infringement. It really turns into a mess when devs and other people with relevant skills (even lawyers, artists, and designers) aren't allowed to do their job.
I like how this blog focuses on the organizational patterns of DDD in combination with Microservices.

My one experience with DDD and microservices was more the reverse; DDD was applied through code patterns but had no organizational/proces adoption. This caused bloated over-engineered microservices where simple things took way too much code and time to figure out.

Keeping SW modular and loosely coupled is the #1 problem, in my experience. Whether you use OO, FP or old fashioned structured programming the problem of managing dependency will eventually outweigh all other considerations.

Sounds like DDD is just another set of buzzwords to learn but I like the warning that you should use common language when communicating across the developer-user membrane.

Bad management 101: Tell the engineer(s) how the problem should be solved, as well as avoid defining and understanding the problem. And every time the engineer(s) go off the set path, like when something doesn't work out, make sure they stay on the path until the budget runs out, then blame the engineers.
> Maybe you know someone who tried DDD, and it didn’t work for them? Maybe you worked with a person who didn’t understand it well, tried to force these techniques, and made everything too complex Maybe you’ve seen on Twitter that some famous software engineer said that DDD doesn’t work? Maybe for you, it’s a legendary Holy Grail that someone claims work for them – but nobody has seen it yet.

Ina nutshell, that’s the problem with almost all software development methodology — we don’t/can’t frame any of them in a falsifiable manner, so it’s difficult for the field to progress, even over decades. Bad ideas keep hanging around, and can’t be filtered from good ones. One can always keep playing “No true Scotsman” games on anybody’s experience, so most discussions end up devolving into froth.

"Instead, the technical talent goes to work on elaborate frameworks, trying to solve domain problems with technology. Learning about and modeling the domain is left to others. Complexity in the heart of software has to be tackled head-on. To do otherwise is to risk irrelevance."

Evans - Domain Driven Design

I'm curious about the trope "microservices are more closely coupled than a monolith" - in my experience this is because the microservice architecture is very badly thought out. There are many ways to refactor it and produce a decoupled and robust system. So - is this me deluding myself or is it the case of an architectural style being traduced because of poor implementation?
The level of coupling doesn't depend on the deployment architecture at all. It is entirely a function of how much modules know of each others API's.

If I have a monolith where each operation synchronously delegates to other modules within the same process, then this system may be tightly coupled. However, even if it is, API calls are fast and predictable.

If I rewrite the same monolith into microservices, where the same API calls are replaced with HTTP requests to the other services, my system is still tightly coupled. Each API call now incurs xx ms of latency and risk of transient failure. I could deploy each module independently, but doing so would cause other modules to fail. Arghh! Arguably the degree of coupling hasn't changed here, but the implications are that much more severe.

Loosely coupled microservices usually use some highly available message queue or streaming system so services can operate independently. You can still be tightly coupled in this architecture though. If you issue a message, then immediately wait for a response message, you're in pretty much exactly the same situation as above.

Actually loosely coupled services usually issue and consume messages separately. In this case, if one service goes down a backlog builds, but the other service can still push messages on to it.

Some loosely coupled microservice architectures (Starling Bank comes to mind) do use synchronous HTTP messaging. Sometimes you want the services themselves to ensure delivery of messages.

It's a common microservice antipattern. When people go "yay microservices" but have no experience designing one, don't bring in people with that experience, and don't get lucky, they end up in the antipattern.

It isn't inherent to microservices, but it is common enough that many people will work on a distributed monolith.

They aren't inherently more coupled than a monolith. But they aren't significantly less coupled either.

The advantage to micro services is that you can develop, test and deploy/release them independent of other components in the system. But there are plenty of other kinds of dependencies that can exist between components and if you don't don't manage them somehow, your system will drift toward a "ball of mud" where everything is dependent on everything else and any change is cross-cutting and difficult. That's true whether you have micro services or not.

You are right - I'm using it as as shorthand. It's referring to the "typical" monolith architecture perception.

I'm actually a big fan of modular, properly implemented monoliths. In the first blog article I was even showing that it can be actually an implementation detail if an application is monolith or microservice: https://threedots.tech/post/microservices-or-monolith-its-de...

The article lightly taps on the issue...

> It’s a key for achieving proper services separation. If you need to touch half of the system to implement and test new functionality, your separation is wrong.

I think microservices should eb considered a organizational and "deploymental" (is that a word) implementation detail, really. If the data you are dealing with does not allow for easy segretation then microservices are quite expensive to maintain, so, yea: bad architecture, not so much bad implementation.
I think it’s more that if you have a bad or unstable interface between services it’s way worse than if it’s an internal interface within a single service. Successful SOA requires extremely good judgement and foresight in order to get the tradeoffs right. Even the word microservices coupled with “code craftsman” consultants peddling just-so rules of thumb about how big services “should be” without any specific domain context has lead a generation of engineers down a path of hard lessons about understanding your use case before blindly reaching for a pattern.
I don't like the "dark ages" metaphor in the article.

The defining characteristic of the dark ages is a lack of historical records, and a general idea of stagnation. A period we could nearly seamlessly cut out of history.

It is certainly not the case today, a lot is being recorded, we do a lot of things, so if we have to define a software dark age, when would it be?

I'd go with 2000 (dot com bubble burst) to 2007 (first iPhone). For the end date, the iPhone is not that important, but it marks the rise of "big data", smartphones, and mobile internet.

It might be worth adding that Blind app (and to a lesser degree Ask HN) is littered with constant posts about depression, anxiety, burnout, and nihilism (centered around wealth accumulation with a lack of purpose).
Is that uncommon? The most unhappy people, for whatever reason, are the loudest. There are likely many more developers who are happy and silent.

The problem with Blind is it attracts the former group almost exclusively. I'm happy at my job, downloaded Blind once to see the content, and deleted it almost immediately. I have no interest in reading toxic posts by anonymous folks struggling at my company.

Applies to the user side as well, i.e. gigabytes and hours of updates for phones or laptops with minor changes and security fixes.
If the programmer doesn't understand the problem, they can't build an effective solution.

All else is noise.