* Game company want to collect money more from arcade shop.
* Managing many coins aren't easy task.
* Consumption tax is raised from 5% to 10% in past decade, but coin (100 JPY) game can't apply the raised tax precisely.
* Flexible play options thanks to ability of flexible pricing
* Anyway most player want to save game progress
But coldly treating coin user is bad for newcomer. Maybe general credit card NFC payment solves some problem, but it's not well accessible for teenages in Japan.
An interesting thing is that you don't have to buy their NFC card either, most of the Konami cabs (e-amusement) can accept a Suica/any IC transit card (a side effect of their card systems both using FeliCa).
Granted, I'm sure some of them have also been hit by the troubles, but if you can find one, you can have the Japanese arcade experience without the newer gimmicks.
That said, I didn't mind the cards. I think I still have a Wangan Midnight in an envelope my "Japan Stuff" folder, patiently waiting for the day when I can finally get my butt back to Tokyo.
In my city of 80k, there is an arcade with at least 20 pinball machines. https://m.facebook.com/matchstickpinball/
A slightly smaller city 2 towns over has an arcade with over 80 pinball tables and several original classic arcade videogames, like Pacman, Missile defence, Mario Bros, Asteroids. I think there’s a Sega Rally machine too. https://www.pinballseye.se/
ゲームセンター
Not Arcade, it means something different - architecture.
There you go. I was playing DDR for 50 JPY per 3 dances, one credit.
Like, I get it, they’re going for the whales who’ll waste loads of cash on “games” that just swallow coins. But leave at least one floor with some variation and some games that average people will want to play.
What really threw me was the absolutely impenetrable MOBA style games that seemed to fill entire levels on their own. They looked like they were designed for lots of long term play and grinding, and needed some kind of way to store progress. Even though I must have seen 50 of these machines filling entire floors at the few arcades I went to, I never actually saw anybody playing them.
There was however a dedicated "scene" in the basement of one of the arcades where they were playing some kind of competitive mech game. The cabinet was unusual in that it had arcade style controls, but also looked like it had a playstation-like controller as well (maybe as an option?)
I have no idea what the arcade culture or scene is like in Japan, but going in I thought I'd spend more time there and have more fun trying out weird stuff that hadn't made it to the U.S. In the end I think I found a Tekken 5 cabinet and played a few rounds against a few players and then left.
Before online play was ubiquitous, there was always a line of people to challenge. I loved it! But yeah, the scene is rapidly approaching what I saw back in the US. Even before the pandemic, the scene was dying out. I suppose this is just the nail in the coffin.
On the other hand, I've also lived in South Korea and visit quite often (only a 2 hour flight). The arcade scene is HUGE. It reminds me of its heights back in the US. The places also offer offer a huge variety -- from your typical fighting, MOBA, and crane, to darts, basketball, and target shooting. And oh yeah, little 2 person karaoke booths. It even seems like a popular date spot for young couples. There is also a huge growth in VR arcades and retro arcade bars. The latter is pretty awesome. They'll typically have some retro console/emulators set up, and you pay a flat fee (and a drink minimum) for unlimited play. Can't wait to get back!
I wonder what the difference is. Just a tax thing, or novelty...?
My wife and I play it every day. It is a constant dopamine supply.
So what if it means driving an old used car when my friends drive Teslas.
Would do it again.
That's a significant factor in how those places survived. You could easily drop by there on your extended way home from school/work/whatever. Nowadays people have smartphones, internet, etc. for casual entertainment.
I bought a vewlix diamond a few months ago for $2k. Something I never thought possible a few years ago.
Game center are closing but if you are motivated, and not afraid to spend countless hours of research, cleaning, figuring out manual guide in japanese,… now is a good time to own one of those aracde machine before they completely disappear!
Check out https://www.arcade-projects.com/
It seems to be making inroads in the US.
>Over the decades, gaming arcades in Japan have faced a series of challenges. Typically, they’ve been in the realm of technology — namely high-tech video game consoles that first promised arcade machine-level graphics and then, eventually, surpassed them. Now, Japanese arcades are facing a new menace, one that the entire world has been combating: COVID-19.
>Even pre-pandemic, arcades in Japan were on a downward trend. According to a police white paper, there were only 4,022 arcades across Japan in 2019, down from 26,573 in 1986. Things have changed even since the late 2000s, when I published a book on Japanese game centers called “Arcade Mania!.” Back then there were over 9,000 arcades — significantly less than their mid-1980s peak, but double that of today.
>For years, bowling alleys and the rooftops of department stores functioned as amusement spaces. Namco, for example, got its start in the amusement business in the mid-1950s, building two wooden hobby horses for the roof of a Matsuya department store in Yokohama. By the early 1970s, it expanded to electromechanical games, forerunners of the modern arcade games.
>Gaming arcades as we know them first exploded in Japan in the late 1970s, when the game Space Invaders captured the nation’s imagination. Game centers — often coffee shops converted into arcades — were called “Invader House,” as the association with the classic space shooter was so strong.
>From the late ’70s through the early 1990s, arcades thrived, thanks to youth with disposable money and arcade cabinets that often offered better graphics than home consoles. But as home consoles — from makers like Nintendo and Sega — got more powerful, and as the internet made online play possible, Japan’s arcades lost some of their home-field advantage.
>Although time and technology marched on, arcades always had a certain charm that couldn’t be replaced by better graphics or central processing units. They were places you could go out of nostalgia, time machines to another era, and, most importantly, where you could interact with like-minded people. This appeal wasn’t limited to traditional gamers; in 2010 Nikkei reported that arcades were increasingly becoming social hubs for the elderly. One 65-year-old said going to the arcade and making loads of friends was “like being in a dream.”
>Much of what makes arcades so appealing — human interaction — is now severely limited. When states of emergency were declared in Tokyo and Osaka, arcade titans Taito and Sega temporarily shuttered their game centers. Those that are open do take precautions, such as disinfecting the cabinets, buttons and joysticks, but the vibe is simply not the same.
>When explaining Taito’s operating loss in the amusement business and sharp drop in net sales, parent company Square Enix explained in a recent financial statement that these closures were designed to help fight the spread of COVID-19.
>“The amusement market continues to face a harsh operating environment given the direct impact it sustains from the COVID-19 pandemic,” Square Enix added in its most recent financial results. Capcom also notes that it’s not just the foot traffic into arcades that has been impacted, but also the demand for manufacturing amusement machines. The whole industry has been hit.
>Knock-on effects compound. For example, with the ongoing border closure, arcades that relied on international tourists are feeling the crunch more than ever. Since last year, a spate of notable arcades in Tokyo have closed, including Sega Akihabara Building 2, an area landmark formerly known as Akihabara Gigo, and the 48-year-old Shinjuku Playland Carnival.
>“Business was tough, but I had thought we could get out of this someday,” Shinjuku Playland Carnival manager Noriyuki Shimoda told The Asahi Shimbun about the closure. “I can’t find the words to describe my feelings.”
>There appears to be little help or interest from the Japanese government in boosting arcades during the pandemic. With each arcade closure, a part of the country’s gaming history and culture is lost.
>“The government is doing nothing to help us out of this hopeless situation,” Yasushi Fukamachi, manager at Tokyo arcade Mikado, told Agence France-Presse earlier this year. “The income has gone down by more than half. This is horrible.”
>Mikado owner Minoru Ikeda was forced to launch a plea on crowdfunding site Campfire last year. Thankfully, over 3,800 fans chipped in, raising ¥37,328,892 (about $343,000). Not every arcade has been so lucky.
>But don’t count out Japanese arcades just yet.
>Game companies are showing slight signs of optimism. “Although amusement center operations, which had slumped due to the impact of COVID-19, have entered a recovery trend, it is expected to take some time for the recovery of purchasing motivation of customers,” wrote Sega Sammy in its most recent financial statement. The gaming giant sold an 85.1% stake in Sega Entertainment Co., a subsidiary that operates amusement facilities, to Genda Inc. in December 2020. Likewise, Square Enix stated that its amusement centers have been on the rebound, particularly in the suburbs and shopping malls. > >This may be the greatest challenge Japanese arcades have ever faced, but it isn’t quite game over.
However there are tons of arcade bars in the US. Hopefully this will become a thing in Japan
So is going to a restaurant or a pub. Once Covid is endemic and handled well by vaccines, other factors will have a bigger influence on the fate of Japanese arcades.
As a non-smoker who regularly frequented arcades, I welcome this change. Sadly since COVID I've avoided going out entirely, and am not surprised that the industry is dying. I agree with trzy in a separate thread: experiences like The Void[2] which are impossible to have at home are the only thing I can see driving people back to arcades.
1) https://iwanablog.net/gamecenter-kitsuen-naze/ 2) https://en.wikipedia.org/wiki/The_Void_(virtual_reality)