also check out the "gnomonic icosahedral" at H0 from the dropdowns, that's the projection the base hexagonal grid is from, it's a perfectly planar hexgrid on an unfolded icosahedron net.
More precisely, what you need to relax is the requirement that 3 hexagons always meet at every vertex. See https://en.wikipedia.org/wiki/Euler_characteristic#Polyhedra
If you have only hexagons, you end up with 6 vertices on the sphere where only 2 hexagons meet (whether you still consider these to be "hexagons" when they have two adjacent sides is a matter of definitions).
But what many spacial indices do instead is include 12 pentagons among the hexagons.
But the way the hierarchical division system works, the tile boundaries from one scale don’t precisely match the tile boundaries from another scale.