EDIT: Oh, you guys might dig this too. I would think there's some Sodoku fans on there. We made an image based Sodoku all in html/css/jquery. http://cityposh.com/contests/apple-tv-25-for-itunes/poshokus...
I finally got up to about 800 points :)
Two suggestions:
- Size up the images to be a greater percentage of the containing space. With a high resolution people are going to be squinting to figure out the products.
- After the user loses, show them what they got wrong - it's pretty unsatisfying not to see where you went wrong, and it's the behaviour people expect from the "price is right" mechanic. From your point of view, it's also an addition time to plug links.
The ranking game is annoying me though. Some suggestions:
- if I fail to put them in the right order it should tell me how many are in the wrong position.
- if I ultimately fail after n tries it should reveal the prices. Right now I just sit there frustrated and unenlightened as to what I did wrong.
- audio cues for winning / losing. Really important for a game like this.
Complaint! When I click correctly on something, a red box shows up around the object for a second and then a little alert says "1 out of 2 tries" above the items. Below it tells me if I got it right.
This is confusing. The red box and the 1 out of 2 tries makes me think I picked wrong. But then the text below says I chose correctly. It's not immediately clear if I did well or not as I'm playing.
A few things:
1. Sometimes I have no idea what an image is showing. Text would be really helpful.
2. What is the purpose of hints? I know people could just google search, but why make it so easy?