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by raphlinus·4y ago·view on hn ↗
The chart is based loosely on the Call of Duty presentation (linked in the article), which does employ parallelism to reduce latency.

There's also a lot of interest in ECS engines that can parallelize the work, for example Bevy tries to make parallelism easy.

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Reading through it, it seems that use parallelism in rendering to reduce latency but I'm not sure if they also use it for game logic (e.g. updating NPC positions, calculating projectile trajectories, etc.)