What would you suggest instead, as a well-documented system? I considered a few, but went with PS2 because of the excellent analysis. My understanding is that it's asynchronous from a programming model, but close to synchronous when it comes to timing, because the queues are pretty small. I could have this wrong though.
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Also the PS2 is closer to 20 years old, not 30. Unless I'm missing something (20 year old console using 30 year old rendering)?
Gah thanks, I will fix this. Originally I had an SGI Indigo, but I switched away from it because there isn't anywhere nearly as good a description of its architecture as copetti's on the classic consoles.