I also expect the language support and tooling to get a lot better. The fact that it's based on SPIR-V means it doesn't lock you into any one language, it's possible to develop good tools that run on top of it. That's happening to a large extent in the machine learning space with IREE, much less so here though.
I should also say, I'm not disagreeing with the strategy Blender has chosen, specifically getting vendors to support tuned ports to their hardware. I'm just saying that these specific criticisms of Vulkan (like lacking pointers) aren't really valid.