Vulkan can't reliably do parallel dispatches, certainly not with any kind of scheduling fairness guarantee. CUDA has cooperative groups, which is a huge advantage.
Okay, I see your point about dev environments. It's like cameras, the best dev toolchain is the one you already have installed on your machine. I'll fix this but want to think about the best way to say it. I still believe there's a case to be made that CUDA is a heavyweight dependency.