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"Within the port range, enter the starting port and the ending port to forward. For the Nintendo Switch console, this is ports 1 through 65535."

How on earth can someone seriously have this as a requirement?

The method to choose a static IP is pretty iffy too. "add 20 to your laptop's IP".

I suppose all of this will work (and likely generate fewer support calls). I really hope the person that wrote this article wasn't involved in setting up their firewall!

I pity the poor souls who have routers that can only enter one port forward at a time.
Nintendo has never been good with the online stuff so this doesn't surprise me in the least.
not to say they have been pretty much clueless so far...
No restrictions on game developers from a network perspective, and if someone is so up shit creek that they're on this page then go nuclear on the router settings to try to avoid a support call?
I know this is posted to look shocking, but this isn't something that consumers need to do. This is probably some random old article buried in the support wiki that they don't actually use.

I've had a Switch since launch day (~5 years ago) and have played online in numerous locations and with many internet configurations. Nothing about its online services requires port forwarding or any kind of custom network configuration.

It's official support document on Nintendo's official website about their newest console. There's not "posted on" date so it's current. Maybe it's not required but it's recommended by Nintendo which is bad and it would still be bad 5 years ago on lunch of the console. It's not like in 2017 it was OK to open all ports on your router.
Strange, I couldn't play a game with a friend and after we both did this and only this, it worked.
Caveats:

This may be required if:

* your router does not support upnp

* One of the players is behind cgnat

* You have disabled UPnP on your router because it's a horrible security mess.
Back in the PS3 days, I had to do some stuff like this when I disabled UPnP on my router. Random games would just bomb out when I tried to connect to their online multiplayer components and throw cryptic error messages. Then I'd spend time googling what ports the specific game was trying to use and opening them up on the router.

Luckily I haven't had any such problems with the PS4 so far. UPnP has been off on my router since day 1 of getting it and the PS4 seems fine. I've only had a Switch for a little while (haven't really ventured online yet except to the e-shop); I really hope that's not something I'll have to start doing again.

Also worth mentioning that the Switch doesn't support IPv6 so if you're behind CG-NAT or have more than 1 console on your network (or want other services to use some of those ports), you're out of luck.
> Within the port range, enter the starting port and the ending port to forward. For the Nintendo Switch console, this is ports 1 through 65535.

> Set the protocol as UDP.

Yeah, that's gonna be a hard pass from here.

no uPnP/NAT-PMP, and despite keeping gaming consoles on their own VLAN they will not have ports opened.

pfSense and NextDNS takes care of keeping the devices in check on the inside.

Online play "works" with "just" 45000-65535 open. Probably fewer.
but but.. what about the other services I wanna put on the Internet?
You've got a Switch, why would you want to do anything else? You should play more switch games instead, duh!
Don't worry, it's only UDP forwarding! /s