Is that still true as of Vulkan 1.3? We have buffer device address now, which I think counts as a real pointer.
> Metal has the best GPGPU story of the graphics APIs
I wish I could agree wholeheartedly with this. Yes, it's wonderful in many ways, but the lack of device-scope barriers means an entire class of advanced coordination patterns is unavailable.
Of course, you're talking about transpiling OpenCL C 1.2, which I consider incredibly primitive and limited compared to modern compute shaders: no subgroups, no device-scope barriers, no 16 bit float.