I mention this, because these three objectives--design, regression-proofing, and documentation--can be achieved in various other ways besides writing tests first, and it can be helpful to separate them in your mind even if you choose to practice TDD with great discipline.
In many uses of TDD, you will use somewhat broader specifications to test things. "The login system accepts any user with a valid name by returning '1' and returns '0' if the password isn't the right one". You can have a test to verify that without using special corner cases, and a test such as this one will likely look like any other normal use of your library or function.
If you develop all your requirements using TDD, then both the corner cases and the standard cases should be sitting in the test suite. The standard cases can act as documentation and a design tool while corner cases are really more there to insure things work absolutely right.
While there are techniques that aide in the process, your time is better spent trying to get the aforementioned shit done.
"The first 90 percent of the code accounts for the first
90 percent of the development time. The remaining 10 percent
of the code accounts for the other 90 percent of the
development time."
—Tom Cargill, Bell LabsBut I develop web applications in 1-week sprints for my stakeholders and they're likely to change their mind about what they want at short notice.
In these circumstances it simply doesn't make sense to write tests up front. I don't even have time to write a lot of tests when I'm done :-(
Many programmers who begin TDD have the same concern as you. Many of them find that over time they're more productive over the long haul with TDD. It takes a little while to arrive at that realization.
However, writing detailed tests up front would completely destroy my "flow" when implementing features in a web application. It would certainly take me more time because there is going to be a large increase in the amount of code to write.
I simply don't have the time available to do this. I get a few weeks to knock out an application and then I'm on to the next thing!
In my experience, even if you are building a quick'n'dirty prototype, you'll always need to fire up a terminal or run the GUI to interact/play with the prototype you are building, to see if it "works".
In this case you may apply a --this is my very own definition-- "lightweight TDD approach" just to automate all the procedures that you normally do to test your prototype. Moreover, since you are writing a test for something that does not exist, it may help you defining better what you want from your experimental code, because you are using your prototype before it even exists :)
The massive upside is that there is much less defects in the end product (think it was 50-80% in the study, but can't recall exactly).
Depending on the project, the extra time needed, might or might not be worth it.
Take a somewhat complex web app, that is used for a marketing campaign. It has a life time of only 2 months. In this case it does not make sense to use TDD, as the lower defect rate and "future-proofing" qualities, might very well not be worth an increased budget.
As a counter example, I'm working with a company that uses TDD for their current development, but employees work on a platform with little test coverage. As a consequence of lacking unit tests, they're only able to release a few versions each year because their manual testing burden is so high (estimated by one manager as about half of the cost of a release). They've found that TDD for their new features doesn't escalate the QA cost as significantly as not doing it. Bottom line: it's a little more time up front, but they've found it to be a long-term gain.