The first derivative of postion (with respect to time) is velocity. The second derivative is acceleration (ie rate of change of velocity). And the third derivative is jerk (rate of change of acceleration).
And 'jerk' has to be kept below a certain threshold for humans to find movement comfortable.
They call these constraints by G and a number.
G1 would be a positional constraint: the two surfaces meet each other at the same point
G2 tangential: same as G1, but the surfaces are tangential
G3: same as G2, but the curvature (radius^-1) of the surfaces is the same at the point where the two meet. This essentially means the curvature combs of the surfaces shall meet at the same position (G1)
G4: same as G3, only now the meeting curvature combs have to be tangential as well
G5: same as G4, only now the curvature combs of the curvature combs have to meet at the same position
And so on. The goal is to create smooth transitions between two separate mathematical surfaces that cannot be seen in the reflections in the sheet metal. E.g. if you think about the connection of straight sheet of metal (curvature: 0) and a cylindrical surface (curvature: 1/radius) the curvature will go from zero to some different value immidiately on the transation you will definitly see this as a hard corner on the reflection or when light falls onto the surface.https://99percentinvisible.org/article/circling-square-desig...
Here is how it is defined in terms of basis vectors. https://people.eecs.berkeley.edu/~jfc/cs184f98/lec19/lec19.h...
This makes me think "tangential to what?".
Do you mean that, along the seam between G1 and G2, the tangent plane to G1 at a given point is equal to the tangent plane to G2 at the same point?
And this is also why the passengers jerk of a vehicle jerk backwards after it comes to a complete stop. Their muscles statically counter the relative forwards acceleration of their torsos during braking and require time to react to the acceleration suddenly going away. This effect can be prevented by gradually letting off the brake before reapplying it fully upon stopping, but few drivers and rapid transit systems seem to be aware.
I find that amazing. What the heck are drivers ed instructors doing? It's not just hard on the passengers, it's hard on the machinery.
It's the same with the clutch. I've driven with enough people who fancy themselves as great shifters, but they jerk the hell out of the clutch every time, never attempting to match the shaft speed with the engine speed. If I comment on it, they always deny doing that :-/
If I'm on my game, I can shift smoother than an automatic. The bonus is the clutch will last a very long time.
This is surprising to read. Everyone whose car I've ridden in knows to do that, and it's only in extremely urgent and unexpected stops where it's neglected. Also, when fully stopped, only minimal pressure should be necessary to keep the car still.
Just for the record, the transition curve is usually (not always but very often ) a clothoid (or Euler's spiral or Cornu spiral)
On the surface (or when the computer control system was borked) the starts and stops were a lot less pleasant.
It's not strictly a matter of threshold -- people might tolerate a higher jerk if it's for a much shorter duration, for example. In practice it doesn't much matter which metric you minimize; you'll end up with similar results. The simplest option is to minimize the mean absolute jerk, which has the side benefit of utterly confusing any non-physics-literate people listening in. (You want to do what to whom?)
https://www.datagenetics.com/blog/march42014/index.html
Vox re-heating a gizmodo article[0] which re-publishes (with permission) the one above.
[0]: https://gizmodo.com/why-roller-coaster-loops-are-never-circu...
One that I've used as inspiration for a programming class I was teaching is his analysis of Snakes and Ladders: https://datagenetics.com/blog/november12011/index.html
Also maybe of interest is Blue Flash [3], a backyard roller coaster that has a loop that reminds me of old school circular loops.
[2] https://en.wikipedia.org/wiki/Tsunami_(roller_coaster)
[3] https://www.atlasobscura.com/places/blue-flash-backyard-roll...
I had no idea roller coasters have been around this long. The photos are laugh-out-loud terrifying. I was shocked that anyone would pay to ride them until I read the quote above. Now it makes sense. I’d pay to watch that too!
https://upload.wikimedia.org/wikipedia/commons/6/68/Chicago-...
Note how large the cars relative to the tiny people standing in them. This thing was unimaginably massive. It's easy to think of 1893 as being before the modern technological era, but we were more modern than most people like to think.
A video of the coaster in the photo exists (the playback framerate seems somewhat too fast): https://commons.wikimedia.org/wiki/File:Flip_Flap_Railway_ea...
Modern tubular steel rails also allow for rickety-looking yet safe single-car coasters: https://commons.wikimedia.org/wiki/File:Rat%C3%B3n_Vacil%C3%...
We used to have a much different view on systematic rare danger.
Curiously Dubins paths do have instantaneous steering changes. https://en.wikipedia.org/wiki/Dubins_path
Once you see this, you begin to notice it everywhere, just like with kerning. Apple used both ways on iPhones for rounding the phone's corners, iirc. Also I've been told that the principle applies to road turns: you don't want people to have to suddenly turn into the curve. (In related news, I wish a month of bad hiccups on Herman Tilke.)
[1] https://en.wikipedia.org/wiki/Norm_(mathematics)#p-norm
[2] https://en.wikipedia.org/wiki/Lp_space#/media/File:Vector-p-...
https://99percentinvisible.org/article/circling-square-desig...
I can't pin down which part that I hate most, the "stylish" presentation with random SFX and virtual pen circling around, or the fact they always insert some super low quality video conference footage instead of just letting the narrator paraphrasing (I get it they're the domain experts, but still..).
I looked up this term to be sure and I'm convinced it's as meaningless as I thought it was and is a strange way of saying “force” or in this case a centrifugal force.