Their issue at the moment isn't strategy. It's execution. Axing their GPU division would only hurt their current plan, and do nothing to fix the the systematic problem that they're missing deadline's and shipping incomplete products. From the outside looking in, it seems like there's some fat that needs trimming and people aren't pulling their weight. If they can scale back to efficient team and org sizes, cut the side projects, and focus on excellent software and hardware validation, I can see them pulling this off and Pat being lauded as a hero.
There is such a long term history of failure here that somebody has to make a very strong case that the next time is going to be different and I've never seen anyone at Intel try that or even recognize that history of failure.
I mean, "make the fastest CPUs and GPUs and charge a premium" would be a great strategy if they could deliver. But in a world where they're struggling to keep up on the CPU side, pouring resources into GPUs could lose them both markets.
Ay, there's the rub!
We are in 2022 I still dont understand why Raja is popular. One of the reason why I have been extremely sceptical of Intel's GPU since the very beginning. To the point I got a lot of bashing on Anandtech and HN.
And I have been mentioning drivers as the major concern since 2016. Citing PowerVR Kyro on Desktop as an example. Even pointing that out on Twitter. With one of the Intel Engineers on the GPU team replied something as "GPU Drivers is a solved problem".
I do love to be wrong. But it is increasingly looking like another item to be added to my book of prediction that came true.
and he's done the exact same thing.
> He became the director of advanced technology development at ATI Technologies in 2001.[3] Following Advanced Micro Devices's 2006 acquisition of ATI, he served as chief technology officer for graphics at AMD until 2009. At S3 and ATI he made key contributions to several generations of GPU architectures that evolved from DirectX Ver 3 till Ver 11.[4] He then went to Apple Inc., where he worked with graphics hardware, which allowed Apple to transition to high-resolution Retina displays for its Mac computers.[5]
So he has a history of launching some really good products but I'd say it's been at least a decade since he's been involved in anything industry leading.
You know, except for a competitive desktop GPU. I'm actually impressed that it didn't take much longer and much more money to catch up with AMD and NVIDIA, given that those two were in business when 3dfx was still around.
Sure, their iGPU offerings were never competitive for gaming or complex tasks, but given it came for "free" with your CPU, it was good enough for most businesses and consumers and was a also a major boon during the GPU shortage where gamers who build systems with AMD chips were left unable to use their PC while those who went Intel could at least use their PC for some productivity and entertainment until they could buy a dGPU.
So it's not like they had to start absolutely from scratch here. In fact, Intel's latest integrated GPU architecture, Xe, was so good, it was beating the integrated Vega graphics AMD was shipping till the 6xxx series with RDNA2 in 2022, while also killing the demand for Nvidia's low end dGPUs for desktops (GT 1050) and mobile (MX350). Xe was also the first GPU on the market with AV1 decode support.
So given this, Intel is definitely not a failure in the GPU space, they're definitely doing some things right but they just can't box in the ring with "Ali" yet. Anyone thinking they can leapfrog Radeon and Nvidia at their first attempt would be foolish. Intel should take on the losses on the GPU division for a few more years and push through.
Note I'm not an AMD fanboy, but I've 3D in my lifetime was popularized by 3DFX, so I remember the entire saga.
None of these groups are remotely as close to Intel's core (pun intended) business, as this one. It is certainly true that this division needs to produce better results, but that's true of the company as well. Chopping this one, unless there is some plan for a replacement strategy in the GPU space, would be a bad sign, as it would suggest a company circling the drain/milking the existing winners, unable to make any new winners.
All three AMD, nvidia and Apple are unifying general purpose compute with graphics. That is the direction the world is going. Unless intel had a new arch trick up their sleeves they will be soon made redundant
Same reason NVIDIA wanted to buy ARM. Intel and NVIDIA are in trouble unless they can make that leap.
Long-term it's the same reason AMD bought ATI too, that vision just took a long time to come to fruition. Remember, they "acquired" their way to success as well, RTG wasn't something that AMD indigeneously developed themselves either... just like AMD bought Xilinx and Intel bought Altera.
Intel is way too quick to give up. Imagine if they had continued to make ARM CPUs. Apple may have never pursued making their own chips. Intel CPU's + modems could be competing with Qualcomm for every mobile device sold today.
This group is supposedly 6 years old. But reciprocally, the other players have been pouring money in over decades. GPUs are fantastically complicated systems. Getting started here is enormously challenging, with vast demands. Just shipping is a huge accomplishment. Time to grow into it & adjust is necessary. It's such a huge challenge, and I really hope AXG is given the time, resources, iterations, & access to fabs it'll take to get up to speed.
Larrabe was shown at GDCE 2009 as if going to render the competition useless, then faded away.
Their GPU debugger marketing sessions used to be focused on how to optimise games for integrated GPUs.
I really don't get how they keep missing the mark versus AMD and NVidia in both GPU design and developer tooling.
Except mobile ARM chips and mobile LTE modems, both of which Intel sold off, and those are some of the most desirable things to make right now. Just ask Quallcomm.
It seemed to me scaling the existing architecture to have more processing and bandwidth should have yielded a very competitive GPU while reusing their existing talent pool.
Instead we end up with a very buggy, very specialized (needs resizable bar?, DX12 works well but not other runtimes?) that aren't required today for Intel graphics.
This phrase does it, this guy has no clue whatsoever. Baffling.
In my opinion, when they wanted to get back into graphics, they should have brought back Xeon Phi, maybe doubled the vector width (and added some special units), and hired some engineers from HFT firms to figure out how to make it pretend to be a fast GPU.
Really struggling to see this leading to a successful outcome - even if they produce a reasonable product it’s likely to be third placed which is not a comfortable place to be.
Who are the six startups? It mentions four are in China, and two in the US.
Err... what? Who's got the $billions to compete with NVIDIA and AMD?
If Intel couldn't do it with $3.5B invested and existing silicon design experience and a bunch of fabs... who can!?
Intel has to slog through this. Forget about CUDA support - Apple is going to kill that monopoly for them.