I also did the same - no regrets, even with the pay cut. For me the best part is the people - being elbow to elbow with game designers and concept artists and 3d modelers and narrative folks and FX artists and composers and audio folks, etc - it is just so much more interesting than hanging around with a bunch of boring ass tech bros.
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Yeah that's definitely true, way more multidisciplinary
One of the coolest things is working on tools used by artists and seeing the result of what they make with it