The color scheme is gold because it was a "golden age of human augmentation," highlighting how people saw the new technology for its endless possibilities. Its sequel was not gold because, predictably, people used such technologies for selfish ends. I often think of other such real-world technologies paralleled in the same light, like how the Internet evolved, and even those of centuries past; the trailer's Renaissance and Icarus comparisons are apt.
I remember that around 2010 there was a number of AAA games where the visual designers just seemed to have discovered the color yellow as their game's "main theme". It soon vanished again, just like overdone lens flare or god ray effects before.
HBomberguy did a whole video about how DXHR failed to achieve the same level of freedom of problem-solving that the original did. It's quite good, but also very long. Worth it, IMO.
But the plot...oh man, I wish they had spent some time on the plot.
I didn't play the latter, but I do recall HR had rather good plot and writing. not mind-blowing, but definitely above average
Visiting Jensen's apartment touched my soul. A single player game touched me! A guy with 30 years of multiplayer adventures. That hadn't happened till then, nor has it since. Prague wasn't nearly as depressing as Detroit.
Frankly, these guys would be better off using Unreal engine and stick to the formula. My only "RPG" love.
I hope that was just setting up a sequel.
Admittedly, the other two deus ex games have stakes that ramp up low>medium>high through the game, but at the expense of sidequests and exploration. I figured the follow-up to MD would be able to hit the ground running and have plenty of space to be wildly high stakes the whole time. Maybe even get as wacky as the first did, but in a "plausibly serious" way.
I am going to play Mankind Divided, but everything I have heard is that Mankind Divided was disappointing so I am bracing myself.
A. The locations don't get as 'crazy'
B. The story ends when it seems like it's getting going.
https://twitter.com/jasonschreier/status/1587515910046220288...
I also feel like both Jensen games hit a really good balance with Jensen as the protagonist. He's a defined character with his own history and personality, but you get to choose just enough dialogue as well.
Probably why I enjoy "walking simulators" so much.
That probably sounds like a big ask, but I assure you it's worth it. Think of it less than one video rather than a multi-episode documentary on it.
But I can completely understand if some people can't get through it (I'm like that with a lot of older games)
Although you could try the unofficial Revision remake (which is free), it has some very significant differences in level design, but the levels themselves are very nice and detailed, so it looks much better. The AI is still stupid by today's measures though.
A. You'll get over the clunkiness, it takes a lot of gameplay ideas way further than HR or MD. You will understand why some say HR & MD don't hold up, even though most think they're impeccable.
B. Hoo Boy, this[0[ was a lot the day lockdowns started to hit.
And as the pictures here show, the new games look gorgeous.