I'm very happy to see this work! The era of rendering vector graphics in GPU compute shaders is upon us, and I have no doubt it we'll start seeing these in production soon, as there's just such a performance advantage over CPU rendering, and I believe trying to run vector 2D graphics through the GPU rasterization pipeline doesn't quite work.
This code is simpler than Vello (the new name for piet-gpu), focused on vector path rendering. It's also a strong demo of the power of WebGPU, while also having a performant software-only pipeline. I definitely encourage people to take a closer look.