In my book, the way to get ahead is to get ahead, take the Quest 2 and go farther faster, then leverage that. What's rarely successful is winning by 'trying not to lose'. They also could have done these things in parallel, rather than one at a time bottlenecked through the CEO.
Another blindspot was separating games and social experiences. If Animal Crossing has shown anything it's that there is no line that divides games and not games, and VR/AR is more able to ride that line than anything before.
I had an inside view and fear is a real thing, but not fear of others being ahead or innovating more. The real fear is that Meta doesn't own its own platform. It's completely at the mercy of Apple and Google on mobile devices. The investment in VR and AR is as much about owning the platform as anything else.
People are not interested though in that level of personal interaction.
VR with a headset is an obvious dead end. The real litmus test is that blind people find VR interesting. It is incredible how we have solved basically nothing in this space and still only have a better version of VRML.
1. VR/AR goggles
2. ????
3. Profit
To make VR work for the masses requires display devices that haven’t been invented yet, or a killer app that makes a new generation of children willing to do it. Adults aren’t going to strap goggles to their faces for 8 hours a day. They’re just not.
Treating them as anything more than entertainment is where you lose me. They had the right niche all the way back in 2011 with the DK1 - how did they lose the plot so badly since then?
What also stood out is the timing he predicted that AR and VR would be viable. 2025.
He makes a lot of wrong calls which are very large in scope
It’s pretty clear who’s in favor with the hidden ruling class
High tech VR goggles might be fun - but having the creepiest surveillance capitalists record everything you do so they can use it to manipulate you to buy more shit you don't need is not a tradeoff people are willing to make.
Also, things like an Occulus headset fit into your laptop bag a lot better than a pair of UHD monitors. (Which it can replace for a number of people/applications as is)
Personally I don't want to do business with Facebook though, so for me Facebook's acquisition strategy is slowing things down.
I was so wrong. One of my first experiences in VR was pushing myself to play 3 hours of Orbus. I thought I could just push through it and I would get used to it.
I felt awful for the rest of the day. Even sleeping did not fully restore me. I almost called in sick the next day because of a dumb game.
Sometimes I think Zuckerberg might just be one of the 10% of people who dont get VR sickness. The technology is really cool. If you haven't tried it yet--go find someone who owns one. But it's sort if a trap. If you don't feel sickness from it, you can very easily be deceived into thinking everyone will perceive it like you.
Im still an avid VR player, but I make sure I only play games where I am stationary.
One person got dizzy, but only when guardian became visible.
Well I guess he lost the argument on buying Unity...