It still doesn't help me with games releasing a 20 GB patch every 7 days unfortunately.
I used the trick to copy some games to my Steam Deck back in the Fall. I speculated then that they might make this a genuine feature since it's so simple. I'm glad to see it happened.
Me. :)
It so often feels like things are moving backward <Old man continues to yell at clouds>.
It still is; I just replaced the boot drive in my PC, pointed Steam at my already-installed library (on a secondary drive) and installed the games with no downloads necessary (other than updates for some games).
EDIT: Of course they already have something similar, https://store.steampowered.com/remoteplay. So "one day" might be sooner than I thought
So I just set up a network share on her computer for it and launched it from a network mapped drive.
It just worked. I was kinda surprised. But I guess if the devs don't do anything fancy there's no reason it shouldn't work.
Yes, it was a pain whenever the origin server had misconfigured caching headers. The "force reload bypassing caches" shortcut (Shift-Control-R, or Shift-Click-Reload-Button) was always handy. The move to TLS everywhere, which killed these "transparent" (when they worked) caching proxies, made the web much more stable and predictable.
HTTP is just inherently server-client, decreasing load on servers by sharing between clients was not a design goal.
Although IPFS seems to want to implement something like that, and probably much easier to do in a content-addressable way (like IPFS). So content has a hash, and as long as you trust the source of the hash, you can download the content of a hash from anywhere, even your drunk and slightly annoying neighbor that you don't actually trust, because you can verify that you got the right bytes after all.
Bittorrent does it for transfers already, and it works alright, so why not for the web too?
Great to see that the steam client now does all this transparently.
The client would pick those up as valid installs as long as the signed in account has those games in their account.
In a world where it seems like we're constantly downloading more and more, its refreshing to see a company try to curb that.
I don't have a use for it myself, but I think its great.
Though lancache does still have one plus over this method: when I boot from Linux to Windows there's still a chance I might not have to re-download chunks.
This policy moved Steam from "oh it's so convenient" to "ugh, I won't purchase anything ever again on the Steam". Yes, I could create a new account but then I'm locked out form all the games I already purchased.
Now if I'm buying a game the first thing I'm looking is if there's is a non-Steam version.