Alas it came at a time in history where it couldn't make much impact. The Atari platform was being eclipsed by Commodore at the time, and the market for Serious Tool Development in the desktop world was swinging hard toward IBM (Turbo Pascal for MSDOS was arriving right about the same time).
[1] Like a more pascal-ish syntax. Atari didn't have curly braces on its keyboard! Also IIRC "POINTER" types were limited to being statically linked into the zero page, as that matched the operation of the hardware without requiring the runtime to move stuff around for you every time you wanted in do a load.
Isn't that why C also allows the <% and %> digraphs as alternatives?
[1] e.g. the original Apple II character ROM had only the 64 characters from 0x20 to 0x5f (no lower case, even) squished into 6 bits of addressing. The keyboard reflected that limitation, as did those from Atari and Commodore. This wasn't rectified by Apple itself until the IIe, though there were 80 column cards on the market from 1980 on that implemented the full
EDIT: The answer is no:
https://github.com/llvm-mos/llvm-mos-sdk#notably-missing-fea...
https://en.m.wikipedia.org/wiki/Action!_(programming_languag...
This guy's book on c64 game Dev is good. I bought it, but I never gave it the time required.
I think he is/was going to do a nes one too.
Sadly computing has advanced so much that making games on console is far from the older days when programmers need to be smart to think out of box to do stuffs. I guess maybe Switch is closer?